SANCTITY Compliant Yggdrasil Worldship by LDJam user 234769
Trigger warnings: administrative forms, torture, body horror (including eyes), shaming, religion, burning, murder, crude imagery, violence against non-human animals.
We think printing the forms can give a better experience, but you could also fill them with a pdf viewer, for instance.
You shall never disobey SANCTITY or the Inquisition.
You shall never leave SANCTITY Compliant Yggdrasil worldship.
You shall never feed the firebirds, even if they're beautiful.
Print the forms starting with Form W [21-24] and fill them.
You need one (1) Sanctity-Compliant pen and one (1) pencil to play this game.
Ratings
| Overall | 130th | 4.043⭐ | 25🧑⚖️ |
| Fun | 478th | 3.652⭐ | 25🧑⚖️ |
| Innovation | 5th | 4.543⭐ | 25🧑⚖️ |
| Theme | 575th | 3.717⭐ | 25🧑⚖️ |
| Graphics | 989th | 3.333⭐ | 23🧑⚖️ |
| Humor | 179th | 3.886⭐ | 24🧑⚖️ |
| Mood | 26th | 4.435⭐ | 25🧑⚖️ |
| Given | 18🗳️ | 37🗨️ |
This is interactive fiction, but in the medium of physical forms that you will fill to play the game. The questions are usually multiple choice, and can have some mechanical effects depending on your answers (there will be instructions to follow).
If you have played text-based games before, like twine games for instance, this is similar, except instead of following hyperlinks, you tick boxes. You are the one who gets to decide the content of your adventure. Every time you have boxes to check, you get to decide for yourself what is true and what is not.
You can share the content of your experience, and you can send these back to us, if you want! But you don't need to do that. And you don't need anyone else to play; this is entirely a single player experience. You're a character in the game's world that wakes up, and find forms they have to fill. Life has happened to them before, and happens to them in between the forms, and is implied by the text and created by your decisions.
It's a text-based aid to telling a story to yourself. Like maybe you used to do, or still do, before going to sleep. Maybe like a choose your own adventure book. You have to work a little bit for it to function, because you're the machine running the game, but I hope for some people it will be worth it :)
thank you so very much for playing our game! I hope it was a good/interesting experience for you, I loved reading your comment!! <3
Thank you so so much! <3
Well, I'd say the AI is me :D The idea of a form-based game came from my co-writer right at the start of brainstorming (which wasn't of much use since we just went with it), who just has a brilliant mind for concepts and weird bullshit.
The inspirations are hard to decipher because it's just a melting pot of things melded into an undistinguishable, half-alive mass, but I think the main ones for this would be a bunch of ttrpg rules documents where you build your character through these kind of questions (the stuff by John Harper in particular) (I have an immoderate love for loaded questions) and text based interactive fictions, like the works of porpentine. (Check out http://slimedaughter.com/games/twine/timetossed/ , the mad woman made a tiny game in google forms.)
Otherwise, it was all improvised with my co-writer. I started with a very basic outline of the plot and no worldbuilding, and played it by ear as I wrote. While creating the items on the first form, I felt weirdly, utterly compelled to put the skull of a very small bird in there, and it all came naturally from then on, by building on the strange things Then it was all callbacks from there, building upon my co-writer's ideas... I love this kind of, letting a story and world grow organically.
I don't have much in a similar vein that I could show you yet. You could check https://chimyx.itch.io/ariel-cleanomancer , that we made for the last LD, or a weird poetry collection I wrote last year https://faeexe.itch.io/postcards . I've also written a ttrpg with a lot of loaded questions like that, https://faeexe.itch.io/the-warlord , but it hasn't been playtested yet. It's got cute mice in it and nothing weird at all, though.
So I didn't print the forms. I just opened the folders and started browsing. The folders display in alphabetical order, which means the first folder that appears is DON'T OPEN UNLESS DEVIANT. Naturally, I opened that folder first and read the contents therein. I wish I hadn't read that folder first...I think this experience would have been improved if I had known what I was deviating against first. So, I would bury that sort of material inside of other folders so that anyone who gets the electronic-only experience would need to actually dig through to get to it.
Anyway, eventually I realized I was supposed to start with the "START HERE" file rather than just opening each folder alphabetically and reading the PDFs inside, and my experience was much improved.
I would have loved there to be more branching options for what forms to fill out next, rather than always just having to go to the next one and then the next one. For example, in the very first form, the only instruction I found was "If you have ever been convicted of crimes," etc. But what if I have never been convicted of crimes? I found myself with no option but to assume I have committed a crime and to open that form to continue the game.
Searching for the YBK form was a little annoying, since it wasn't obvious that it was in the FOR YOUR EYES ONLY folder. It forces you to open every folder and search for it. Not sure if that was intended. I would have liked a folder structure system where all of the folders were the first three letters of a form name. So the outsider folder would be YBK, and then inside the folder there would be YBK-001, YBK-253, and other YBK forms. Et cetera.
Eventually, I ended up at ODB-WR, which referred to a form PAS-S. I could not find PAS-S. I'm not sure if there's any way to reach the other forms, except to deviate.
Anyway, I hope this wall of text tells you that I really loved the world-building, which is why I wanted to come up with all these improvements. Other than that, since this game was so text-based, I wish it had more of an edit. Things like inconsistent hyphenation of non-compliant or some items having periods at the end while other items didn't really brought me out of the world. But eh, such are the constraints of time.
Thanks a lot for testing our game, reading your comments has warmed my heart. For your information, @fae-pdf and I didn't even have the time to test it yet so you're the first people to play it. Since you're still alive and seem satisfied, we'll take that as a positive sign for our administrative syste- ahem. For our game.
I looved the experience! I hadn't played/read one of these 'Choose your own adventure' games in maybe ten years!
I'll continue with the next forms, but just wanted to congratulate you both for the submission. Great work :)!
Indeed, I want to add more branching options very badly! I've even started working on other ID forms and the PBS forms that should go with them. I very much intend to keep working on it and put out improved versions at later dates.
Admittedly, there is some "debugging" to be done, thank you so so much for your feedback and the UX pain points you've pointed, I'm going to work on fixing them. And, that's a very good idea about the folder structure, I'm going to do something like that I think!!
I love that you naturally opened the "DON'T OPEN UNLESS DEVIANT" folder first, that's such a mood. Thank you so much, it's all so helpful. And it makes me so happy you liked the worldbuilding!
Also the folder structure is a remediation to the name of certain forms, which I consider to be kind of spoilery, like the one you opened first. But you're entirely right that giving them weird names goes contrary to that, I didn't realise that it was a conflicting design decision!
Updates with more branches might trickle in soonish, but they'll be a separate "build" marked as such because I believe they're non-compliant with the good behavior rules of the holy LUDUM DARE.