Unstable Equilibrium by baknik
Wrest control of physics out of the hands of mother nature and into your hands, which are holding a physics-manipulating gun!
This is a prototype for a project idea I've been wanting to expand upon. If you enjoy the concept, or have constructive criticism, please feel free to let me know. Thanks for playing!


| GitHub Repository | https://github.com/Baknik/LudumDare49 |
| Itch.io Windows Build | https://richard-stack.itch.io/unstable-equilibrium |
| Original URL | https://ldjam.com/events/ludum-dare/49/unstable-equilibrium |
Ratings
| Overall | 97th | 4.111⭐ | 38🧑⚖️ |
| Fun | 171th | 3.958⭐ | 38🧑⚖️ |
| Innovation | 12th | 4.417⭐ | 38🧑⚖️ |
| Theme | 545th | 3.75⭐ | 38🧑⚖️ |
| Graphics | 872th | 3.472⭐ | 38🧑⚖️ |
| Audio | 293th | 3.75⭐ | 38🧑⚖️ |
| Mood | 253th | 3.889⭐ | 38🧑⚖️ |
| Given | 26🗳️ | 53🗨️ |
The game in itself is very short, but it lays the groundwork PERFECTLY.
I can already see a portal-esque platform-puzzler using these mechanics.
Please, I want to see where this project goes. It's short, but there's so much that could be done, so many puzzles that could be made. All in all, well done baknik, this game ROCKS.
Furthermore I noticed that the game is consuming GPU heavily, I guess it's because of all that lighting.
I agree with @jpcard that the game is GPU heavy - my fans started going hard as soon as I used luminance! Maybe I just have a bad GPU :)
I'd love to see this expanded after the jam (maybe with some new textures and models to add detail). Really good job!
Other than that, it's a good entry, congratulations ! :)
The graphics are simple yet fully functional.
Sound is pretty good too.
And the controls are really nice.
His interpretation of the theme and execution were very creative.
I would love to see a bigger project on top of this project!
Congratulations on the game produced!
The First-Person controller is well responsive and feels really good.
The gun mechanic is quite original, but I think the way we can scroll between the different modes is not that ergonomic.
I like the fact that the game is short, but I think that the level design is a bit simple, it would have been fun to have more "unstable objects" to interact with (like a room with a full unstable floor or platforms).