Captain Dinohater by Kartik Kini
(WebGL Disclaimer: performance can be bad depending on your PC, and mouse sensitivity will be very high)
You're Captain Dinohater and you guessed it- you hate dinos. Wield your unstable weaponry within an unstable volcano to defeat the bane of your existence and uphold the promise of your family name. Blast as much as you can before your guns explode, then THROW THEM FOR MASSIVE DAMAGE.
Play with Mouse & Keyboard OR gamepad. Weapons become more unstable the more you use them, throw them when they become too unstable and they will explode! The level itself is unstable and constantly shifting, with procedural level design constantly pushing you around the mouth of the volcano.
https://youtu.be/LquEhsYXd64
CHANGE LOG
10/4: Reduced the default music volume
10/6: Added invert Y aim option, reduced motion sickness-inducing effect on death, added clearer "how to play" on main menu, improved readability of controls menu
10/8: Minor balance tweak to make sure the game gets harder, and minor bug fixes
Credits
| Cool Person | Contribution | |---|---| | Kartik Kini (@kartik-kini) | Project Lead/Gameplay Programming| | Eric Cook (@cookie966507) | Procedural Level Generation| | Nick Shooter (@nick-shooter) | Enemy AI| | Larry Smith (@spex130) | 3D Art/VFX | | Mitch McClellan (@mitjmcc) | VFX | | Idean Behforouz (@deanboy) | Art| | Zachary Woomer | Music/SFX |
Ratings
| Overall | 20th | 4.378⭐ | 39🧑⚖️ |
| Fun | 11th | 4.432⭐ | 39🧑⚖️ |
| Innovation | 498th | 3.554⭐ | 39🧑⚖️ |
| Theme | 227th | 4.095⭐ | 39🧑⚖️ |
| Graphics | 275th | 4.162⭐ | 39🧑⚖️ |
| Audio | 132th | 4.014⭐ | 39🧑⚖️ |
| Humor | 309th | 3.657⭐ | 37🧑⚖️ |
| Mood | 200th | 3.973⭐ | 39🧑⚖️ |
| Given | 53🗳️ | 54🗨️ |
The way the every single gun has a descriptive feel, the way kill combos can be stacked up when your gun over heats, its all feels SOOOO good! You have a Doom competitor your hands! Simply Amazing work!
My high score is 9850!
Awesome job, everyone!
I love how the weapons feel so different to one another. The shotgun in particular just feels great to use.
Only gripe I have is that the game can get very hard to read with the rapid changes of the stage and effects and bullets flying around.
Just thinking out loud...
Great game though, you have a little great retro FPS here. I love the fact that I can just throw a gun towards incoming enemies. Everything feels in place here. Great job!
Great job!
Love love loved this entry! So much personality and style on top of super satisfying and tight gameplay. Definitely a standout as one of my favorites!