The Tower of the Tiny Wizard by lucentbeam

[raw]
made by lucentbeam for LD34 (JAM)
Story--

The Tiny Wizard has cast a spell to make the entire world (except for people) grow! His ultimate aim is to make all of mankind suffer as he has. You, brave knight, have set out to stop him! Collect growth potions to keep up to scale with his army of skeletons and make your way to the top of the tower.


Keyboard Controls--

Arrow keys - move
Z key - quaff potion, makes you grow. collect more from barrels
X key (+ arrow keys) - dash, passes through and stuns enemies
C key - basic attack, does damage relative to your size versus enemies'


Credits--

Programmed in JavaScript with the Phaser Library:
http://www.phaser.io/

Art by Lucid Design Art at OpenGameArt.org:
http://opengameart.org/content/roguelite
http://luciddesign.tk

Music by BBandRage at OpenGameArt.org
http://opengameart.org/content/strange-dungeon-theme


Notes--

I put up a post jam build to add WASD controls and Gamepad support, but it's listed as a second package on Gamejolt. If the cursor controls are frustrating, you can give it a go.

The performance can be bad for some - I've heard that switching from Chrome to Firefox can make a big difference, if you happen to have it. Otherwise, sorry about that!

Ratings

Coolness 61% 3
Overall(Jam) 3.25 584
Fun(Jam) 3.25 427
Innovation(Jam) 3.47 271
Mood(Jam) 3.26 476
Theme(Jam) 3.77 428

Feedback

Capitals
16. Dec 2015 路 00:14 UTC
An extremely competent game. It looks pretty and works well. I would say that the combat is a bit slow and un-reactive. Good Luck!
simon.parzer
16. Dec 2015 路 00:35 UTC
Very nice graphics. The constant zooming in of the dungeon was irritating as I didn't know at first that I could use potions to grow again because on my German keyboard Z and Y are swapped.
After figuring that out it was definitely more fun, but then I entered Level 2 with almost no health left and it didn't refill that after dying so I wasn't able to advance.
馃帳 lucentbeam
16. Dec 2015 路 00:43 UTC
Oh shoot, and here I thought using cursors (over WASD) would be nicer to Europeans... Would X/C/V be a better key combination for the left hand?
BeardyBard
16. Dec 2015 路 19:02 UTC
Felt like Alice in Wonderland. Except I was freckin'g skeletonsmashin' knight :)
Also, I think that maybe discrete steps in gowing up and down could make your game feel less wobbly.
P.S. This is a solid entry and needs more promotion :)
sonelliot
18. Dec 2015 路 01:41 UTC
Nice idea and it feels polished. I agree that the combat is a bit fiddly. Also, the constant zooming out effect made me feel a bit weesy after a while. I would change that so that there is a countdown bar and then the world size tweens out to be incrementally larger.
kmakai
19. Dec 2015 路 14:09 UTC
This was a really interesting idea, I like it a lot! I definitely agree with the comment above about having the size increment in steps, rather than continuously, it might help with performance as well (less scaling of textures each frame.) Good job!
Weeping Rupee
19. Dec 2015 路 16:40 UTC
The good:
-Great level design
-Difficult but not too punishing
-Smart choices with the theme
-fun

The bad:
-not terribly innovative
loxo
19. Dec 2015 路 17:48 UTC
Nice idea with changing the size of player/world. Would be nice to have some other things hidden in those barrels. The game is running a bit slow for me (Chrome).
Jakob37
19. Dec 2015 路 19:09 UTC
Nice concept, and the game looks nice too! I had some issues with the combat - everything became slow when I reached the skeletons and attacks were delayed - so it was hard to fight properly!
uthamon
19. Dec 2015 路 19:50 UTC
Great idea for the theme. You implemented this innovative mechanics into known formula and the result is that it's hella fun game. Congrats!
Diel Mormac
20. Dec 2015 路 20:06 UTC
I'm having performance troubles to run this game! It start well but after some time it start to lag so much...
psychonull
20. Dec 2015 路 20:12 UTC
Nice game. Great graphics and really cool music. Congrats!!
Jerre
20. Dec 2015 路 20:22 UTC
nice graphics, I liked the zooming, it gives a constant feeling of hurry. Game play not very responsive/flowing, but well done!
lurils
20. Dec 2015 路 21:13 UTC
it's a good game, but the constant slow change made me a bit motion sick...
LoneStranger
23. Dec 2015 路 06:08 UTC
Well done. I liked the twist where the level grew. Loved the music. Has a Gauntlet feeling. Solid entry.
Larzan
26. Dec 2015 路 18:55 UTC
Great take on the theme
Krafty
05. Jan 2016 路 01:21 UTC
This is a cool game! I was kind of confused at first but I liked it :) Good job!