Vine Climber by careless

[raw]
made by careless for LD34 (JAM)
Race the clock to the top of the vine and take out the nasty ghost!

Collect chests on your way to the top releasing energy which help the vine grow but watch our for those pesky mushrooms.

When you reach the highest heights can you defeat the ghost? If you defeat the boss were you quick enough to make it onto the score board?

WASD or arrow controls to move left, right and climb the vine.
Use space bar to jump

Use the mouse to click the buttons in game and be sure to type in a player name, if you use your Twitter handle I will tweet the top players on Twitter.

Enjoy

Ratings

Coolness 41% 1679
Overall(Jam) 3.36 475
Audio(Jam) 3.29 369
Fun(Jam) 3.33 371
Graphics(Jam) 3.05 717
Humor(Jam) 2.73 462
Mood(Jam) 3.11 602
Theme(Jam) 3.76 435

Feedback

ChuiGum
15. Dec 2015 · 06:47 UTC
Awesome music and graphics. A great concept too. You should let people rate on the Innovation Category because it is really original. Great job!
CodeNMore
15. Dec 2015 · 19:26 UTC
I absolutely love the music, and the gameplay is quite nice, well done!
Elemental Zeal Games Studios
16. Dec 2015 · 03:26 UTC
Nice entry!
qwetro
16. Dec 2015 · 03:29 UTC
Great work, love the graphics and the music. It's all good except the control is a bit weird.
Gtron
16. Dec 2015 · 03:42 UTC
Cool concept with a pretty well balanced difficulty curve. I would have liked if the audio was a little bit quieter, but that's really just nitpicking.
Enchae
16. Dec 2015 · 03:42 UTC
I really like the music, the colors compliment each other nicely, and it's a very interesting idea!

The graphics were... okay, That one tile looked nice ;)
But my main problem is how the framerate dropped a lot which is strange considering how simple it seems.

But that's forgivable! Good entry nonetheless.
dcRfj15
16. Dec 2015 · 03:48 UTC
Awesome Graphics and Audio. I liked the combination of the two to make a nice playful mood.

I couldn't figure out how to get past the 4th level of the vine. I looked for things to break, or things to jump on, but I couldn't find anything. Did I miss something?

Good job overall!
Shivur
16. Dec 2015 · 03:54 UTC
Good concept.
SSJMetroid
17. Dec 2015 · 02:26 UTC
You should make windows deployments executables for people who don't have the JRE and don't want it. :(
Weeping Rupee
17. Dec 2015 · 02:29 UTC
Good game. Controlled nicely. I didn't make it to the top but I enjoyed it even when I lost. A few more animations would have been nice, but overall good work
cudabear
17. Dec 2015 · 02:56 UTC
This game was pretty fun, though I wish the controls were either a bit more tight, or the camera was further back, so I wasn't jumping blindly as much. Graphics are simple but nice, I like the animation on the character. Audio is nice, but I wish the looping wasn't so obvious. Well done!
walaber
17. Dec 2015 · 05:08 UTC
really cool! I like how the single world space is broken up into mini challenges based on the vine height. performance was a bit rough on my Mac, in particular the framerate seemed to stutter and drop when jumping and causing the screen to scroll. mad it a bit difficult to pull off some of the jumps.
🎤 careless
18. Dec 2015 · 01:49 UTC
Thanks for all the feedback thus far, I rushed to make a simple entity framework but had no idea of the bad decisions I was making at the time, basically I am getting the enemies too all do too many tests per second its silly.

Main lesson learned is to write a map editor/ entity framework prior to the compo.

I lost too many hours on day two to really sort out the controls and admit they are not clean enough!

I will look into making an .exe for Windows and upload that, thanks for the tip SSJMetroid.
emmes
04. Jan 2016 · 21:23 UTC
I really like the music, and the overall apparence.
I don't like collision detection and general movement too much, though, it feels unpolished.
Interesting idea to use twitter for accounts...