PARCEL PUNISHER by LDJam user 248473
You are a contracted killer... and also a deliveryman
good thing both of your targets are at the same place
made in 72 hours by me and skooka for ludumdare
| Play On Itch | https://sirmilkman.itch.io/parcel-punish |
| Original URL | https://ldjam.com/events/ludum-dare/53/parcel-punisher |
Ratings
| Overall | 30th | 4.314⭐ | 37🧑⚖️ |
| Fun | 1th | 4.543⭐ | 37🧑⚖️ |
| Innovation | 314th | 3.671⭐ | 37🧑⚖️ |
| Theme | 246th | 4.229⭐ | 37🧑⚖️ |
| Graphics | 251th | 4.186⭐ | 37🧑⚖️ |
| Audio | 138th | 4.014⭐ | 37🧑⚖️ |
| Humor | 220th | 3.758⭐ | 35🧑⚖️ |
| Mood | 297th | 3.848⭐ | 35🧑⚖️ |
| Given | 8🗳️ | 8🗨️ |
very cool and epic game, feels very punchy
I really love the earlier levels though, so fast paced, I can't believe that each level only took like 5 seconds to beat. So much happened in those few seconds, absolutely crazy gameplay! And the soundtrack is such a banger, I felt like the coolest delivery guy to ever be drawn on paper. Brilliant game, glad I came back to it now that I'm fully awake =P
Amazing game from top to bottom. Feels frickin great to play as well. I'm really in love with the visual style. So much so that I really want to steal it lol. Love how simple and to the point that everything's been designed though. Let it be how apart from doors, everything in the game ( let it enemies or windows ) is mostly differentiated by a simple and easy to read colour, to the little bounce or re-bound a package does after you throw it, or the little effect you get when you throw a package against anything.
I have some issues though. I agree with Camh that the final level kinda kills the pacing of the game, though it definitely feels like a final level with how brutal it is. I also feel like the parcel's hit detection could have been slightly better, especially when enemies are kinda clumped together. Not really a fan of the level where a lot of melee guys come at you at once since it kinda devolves to how lucky you were about whether they came at you one at a time or not. Also not a fan of getting shot offscreen by the yellow guys at times.
But honestly though, this is a fantastic action game through and through. Great job
Mechanic is fun and doors open methosis really brutal.
Now I wanna know, what is in package that it's can't exist without GG hands :P
Graphic is nice too, but palette is visual noisy (and 'visual overload', idk) in my opinion.
Loved the final level, by the time I could beat it I could speed through 2/3rds of it :D
Lemme punch the bullets!!! :D
Throwing, killing, kicking doors into enemies, and that 3 punch combo which was unnecessary but I'm sooo glad you added it! This game definitely had JUICE! I feel like the theme almost holds it back. Great game.
Suprisingly polished, especially the camera handling, nice job! The visual style is well choosen, fits for the game. My only problem was the difficulty curva. The tutorial phase is perfect in my opinion but after that there is a level with 8-10 enemy running towards you and it was a bit hard suddenly. Anyways, this is a very minor issue, all in all amazing game, hats off!
Okay, negative part out of the way: this was still quite enjoyable. It has a great kinetic energy, and smashing glass and doors feels great. I felt powerful enough to tackle a room full of enemies but still vulnerable enough that I had to be intentional with my movement.
Solid entry, and good luck with the jam!
Any game that reminds me of hotline miami is already going to be pretty good. The music was a perfect fit and the pen and notebook paper aesthetic felt smooth and clean. Throwing and catching the package to dispatch a gaggle of enemies feels perfect. The last level was downright mean but the game felt so nice to play I finished it anyway. Stellar. My only note is it took me a little long to realize I had to walk back to the exit during the tutorial.
Nice control and animations.
the music is great and the visual style is neat. great job :)
I appreciate that you didn't also try the 80s aesthetic and tried your own thing with your own style! It also has a great feel when there are hits, it has a big impact on the game feel :)
Otherwise nice fx and music.
Good job !