Divine Messenger by LDJam user 329055
Foddian platformer about ascending the Tower of Babel
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| Itch.io in-browser | https://ndellam.itch.io/divine-messenger |
| Original URL | https://ldjam.com/events/ludum-dare/53/divine-messenger |
Ratings
| Given | 15🗳️ | 7🗨️ |
Foddian platformer about ascending the Tower of Babel
_ 
| Itch.io in-browser | https://ndellam.itch.io/divine-messenger |
| Original URL | https://ldjam.com/events/ludum-dare/53/divine-messenger |
| Given | 15🗳️ | 7🗨️ |
Getting over that, this is an interesting game: what if a platformer had a new, difficult control scheme?
I think a meter showing how much you've charged up the jump would be helpful to help the player gauge when to release the jump.
The "facing forward" sprite also made me chuckle, I haven't really seen many people have a sprite for that state haha.
I like where you went with it about the tower of babel.
I quit playing once the platforms got so tiny... I couldn't handle the precision jump like that!
The game until then was really fun though, and I liked the slime cubes.
Have a great ludum dare
i wish the camera followed the character on the y axis instead of this cut transitions.
also, i know this is a small detail, but having another sfx for when you fall from higher is a really good idea and i was really pleased to hear that
Excellent job on this game. I didn't know what to expect when I clicked on this but the physics were just right to maximize that getting over it frustration. It would be nice if there was some sort of bar that showed the strength of your jump before you release cause I am really bad at timing it.