Delvery Service by Reispfannenfresser
Your noble quest to deliver a package to the cave dwellers was interrupted by the slight inconvenience of them not owning a mailbox.
You see no other way than to deliver it directly!
Controls
- Move: WASD
- Aim and Shoot: Mouse and LMB
- Pause: Tab
Credits
- Toadster123: Sprites and SFX
- natirlich: Sprites and Cover Art
- Reispfannenfresser: Sprites, Code and Music
- Our friends: emotional support!
| Link | https://reispfannenfresser.itch.io/delvery-service |
| Original URL | https://ldjam.com/events/ludum-dare/53/delvery-service |
Ratings
| Given | 10🗳️ | 20🗨️ |
@phoenix-fireflower thank you for your feedback! :3 Unfortunately we hadn't enough time to implement the planned feedback for wins or looses in the end. But you are right, that would have been a good addition :>
@zettelkasten haha, that made me smile, thank you ;D I totally agree, he'd probably do that - at least I'd do that too (especially because of the avocado, it's surely hard to wash that out of the uniform).
@ironhandmd thank you for your kind and constructive feedback, I can relate to your suggestion, that's a good advice! :3
Relatable, that you were confused, here comes the explaination: as soon as you've delivered the package, you've won the game. Congratulations! unfortunately time ran out and we just implemented that last step where you deliver the package, but could not manage anymore to let the player know about the win... ^^'
the little cap bouncing on the player hero was a nice touch, and all the sprites + their AI seemed all different and unique!
I replayed it thrice just because I had fun. I love the fact that we could spam the letters :P
I would LOVE to see it polish, with damage feedbacks, screen following when we go up, a victory screen, etc...
Gg guys!
Well done with this! If you decide to do any more on this, I'd love to see the ability to explore in different directions a little too!
The avocado ennemy got me once, apparently avocados are bad for your health, gotcha ! :p
The feel (sound effect, fluidity etc...) when delivering packages is great ! As mentioned by others, a feedback when we are hitting ennemies could greatly improve the game.
Nice entry, well done !