Rhino Express by LDJam user 127637

[raw]
made by LDJam user 127637 for Ludum Dare 53 (COMPO)

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Made in 48 hours by Seb_gamedev for Ludum Dare 53 (Compo mode)

Description

Lost in a far far savanna, a Rhino is in charge of delivering packages to people. You will give him some help in this task... under the red sun

Controls

  • Movements with Arrows keys / WADS
  • Selection with Mouse
  • R: Restart
  • Escape: Quit Level

Tools

  • ​Unity
  • Aseprite
  • FL Studio
  • Bfxr
  • Visual Studio
  • Sourcetree

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Ratings

Overall 1th 4.554⭐ 85🧑‍⚖️
Fun 4th 4.446⭐ 85🧑‍⚖️
Innovation 28th 4.104⭐ 84🧑‍⚖️
Theme 28th 4.361⭐ 85🧑‍⚖️
Graphics 19th 4.47⭐ 84🧑‍⚖️
Audio 16th 4.235⭐ 83🧑‍⚖️
Given 21🗳️ 28🗨️

Feedback

BayouSoftware
01. May 2023 · 07:00 UTC
This is an insanely imressive entry! I kept expecting it to end but you kept adding new mechanics! Well done!
theArtifacts
01. May 2023 · 15:58 UTC
Nice game! The mechanics were taught well. The graphics were cohesive and meshed well with the audio. A post jam version with more challenging levels could be a fun mobile / web game :) Cheers!
Brandon Campbell
01. May 2023 · 16:01 UTC
This is so well done. Best game I've seen so far. The graphics, sounds, mechanics, design, progression... it's all good and so polished.
CodeRaurus
01. May 2023 · 16:30 UTC
This is a great entry. Loving the intro and constant introduction of new rules and challenges. The music is very catchy.

Great work!
silkworm_sweatshop
01. May 2023 · 16:34 UTC
Really great and polished puzzler! Rhino mechanics made sense and there was just enough content. If I had to say anything, returning to the overworld map between each level and breaking up the gameplay might be unnecessary. It's nice and impressive that it's there though, I'd just make the return to it optional. Nice!
LDJam user 364744
02. May 2023 · 06:28 UTC
blew me away! what a wonderfully paced & creative puzzler with great art. congrats!
AndideBob
02. May 2023 · 06:36 UTC
Such a neat game! The way you introduce mechanics is brilliantly done! The cute graphics and nice audioscape turn this into a neat whole package! Very well done!
🎤 LDJam user 127637
02. May 2023 · 07:45 UTC
@bayousoftware @theartifacts @brandon-campbell @coderaurus @dishwand @andidebob

Thank you very much all for your feedback, it is much appreciated!




@silkworm-sweatshop

Thanks! Sure, I understand your point, I thought it would emphasize the "surprise" of having multiple zones if we always go back to the level selection screen, that was the main reason :thinking:
ZeAntwan
02. May 2023 · 10:46 UTC
That is a lot of content for a game jam! Really nice game with some fun sokoban mechanics. I really like how you slowly add ingredients to the mix, it definitely feels like a nice demo for a longer game. Nicely done!
miraculousMelon
02. May 2023 · 11:11 UTC
This is incredible! Extremely polished, great gameplay, with a perfect pacing in terms of difficulty and introducing new ideas. Really my only suggestions are a way to select levels without using a mouse (because the actual game is controlled entirely by keyboard) or alternatively just take me to the next level automatically. Also maybe only pick up one item when you want to place it on the track, rather than the whole stack and one returns to the bottom. Just a minor readability thing which was a little confusing for me. Otherwise an excellent game. 17 levels is very impressive!
LDJam user 73887
02. May 2023 · 12:13 UTC
Great game and super impressive for 48 hours, hats off! The graphics are superb and cute, the mechanics are self-explanatory. Well done!
ListlessOnion
02. May 2023 · 12:23 UTC
Amazing!
The amount of mechanics and the way they are introduced over time is simply top notch.
RIBOUT Horace
02. May 2023 · 12:47 UTC
Insanely good! Cute pixel art, a really cool introduction scene, visual good and the twist on the gameplay where you add element is really impactful! And is so polish too! Congrats !
Bauke Regnerus
02. May 2023 · 12:51 UTC
Love the color palette and the minimal pixel art. Puzzles are clever too, with a good learning curve. Would love to have more puzzles, but it's a compo game after all. Very polished!
osh.studio
02. May 2023 · 14:01 UTC
Such a clean game for a 48hr entry, player tutorial levels are super intuitive and easy to understand, loved the challenge of the learning curve, felt very polished. I could see this with 100 levels on the app store. Great entry!
mow
02. May 2023 · 14:23 UTC
It's sooooo cool !
Nice mechanic, super puzzles, so many levels. I'd love to have this on my phone, it could keep me busy during long trips :)
Well done
Andreadbx
02. May 2023 · 15:06 UTC
This game is insane. As i said on stream, its really impressive the level of polish and engaging fun you got in 48h alone! Kudos!
pedrohpf
02. May 2023 · 15:23 UTC
Nice game, the puzzles are interesting, reminds me of those pokemon levels where you needed to go forwards in ice and reach certain destinations. Perfect for a delivery type game. Well done!
Ruud Cremers
02. May 2023 · 15:36 UTC
Great effort! Good pacing, I wish there were more levels. But very impressive for 1 person in 48 hrs.
Meta-link
02. May 2023 · 15:40 UTC
Impressive entry. The game is fun, smart, beautiful, with a lot of contents and even screens for the story !
Good job !
zbugba
02. May 2023 · 16:00 UTC
Really lovely game, nice and gentle introduction to each puzzle mechanic. All served in a neat esthetics. If I had to pick anything to change it would be to jump to a next level immediately or at least make the "meta-map" navigable using keyboard so I don't have to use mouse at all which kind of gets me out of the flow.

Otherwise, well done!
ZenBreaker
02. May 2023 · 16:19 UTC
Love this, definitely one of the better games. After the first tutorial I was like, oh that's it? So much potential and then another island appeared with new mechanics. All in all a really wholesome game. Would love to see more levels.
Euler Moises
02. May 2023 · 16:30 UTC
I liked very much! This could easily become a steam game. The idea is very good and original. You've fitted a well-known puzzle with a very interesting mechanic and story. Everything is very beautiful (very strong colors) and the sound is great! Congratulations on the job! :D
BadPiggy
02. May 2023 · 18:09 UTC
Amazing presentation on this. Looks,sounds and also feels very very good. I do wish there was an undo button or atleast a command to undo placing an object. Also if I really had to nitpick, I'd say that the main music loop was a little too limited and got noticably annoying after a while. But honestly, this is a cool little puzzle game overall
DarchanKaen
02. May 2023 · 18:17 UTC
Awesome game!
Clever puzzle and nice artwork.
And yeah, i like rhinos. =)
LDJam user 43351
02. May 2023 · 18:25 UTC
Nice and clean puzzle game! You introduce each concept super well! I really enjoyed this, well done!
Jiri Hysek
02. May 2023 · 19:54 UTC
Very nice puzzle game, I like the minimalistic art style and cute graphics! It wasn't very hard but it was fun! Audio fits pretty well, good job!
LDJam user 316658
02. May 2023 · 22:58 UTC
love how each level introduces new concepts! go rhino delivery!!
Augmotic
02. May 2023 · 23:16 UTC
Thanks for hanging out in the stream and bringing your game!

Here is a link to the VOD that starts at your section.
https://www.twitch.tv/videos/1809875425?t=01h16m51s
Dominic Graziano
03. May 2023 · 04:39 UTC
great game. really impressive!
Loveschach
03. May 2023 · 04:42 UTC
Game is awesome, extremely impressive for a compo! Love the SMB3 vibes from the world map.
protowlf
03. May 2023 · 04:46 UTC
This is an absolutely killer compo entry, fantastic job! Graphics, audio, mood, feels like a totally complete game!

I love the old game Lego Alpha Team, and this game reminded me of that, but with the twist of getting to control the character. I don't know if that was on purpose, but this was a really nice innovation on that old game, which made me very happy :)

Also, wow, blown away by how many new mechanics were introduced!
Rincs
03. May 2023 · 05:42 UTC
I love this game, very fun! Will keep an eye, if you decide to make more levels!!
Mololo
03. May 2023 · 18:31 UTC
Wow such a great game, I love it. Its one of the best games I have played so far. The art is amazing and I love how you introduced all the mechanics. Great job.
Rawb
03. May 2023 · 21:36 UTC
Awesome game. So many well thought out levels and a really clever progression in the mechanics. Super impressive to do all this in 48 hours
Cinterre
04. May 2023 · 01:05 UTC
The amount of polish on this is crazy for 48 hours. This is better than a lot of flash games. Beyond impressed.
jitspoe
04. May 2023 · 01:05 UTC
Really polished entry, especially for compo! I kept thinking it was done, and new mechanics showed up! Really good tutorializing. Pretty simple puzzles, but could be a good start to a larger game if you continued it.
BodhiAgora
04. May 2023 · 01:15 UTC
Really awesome level design. Felt intuitive as you progressed without being super punishing. Great balance of challenge and fun.
Bokonon
04. May 2023 · 01:16 UTC
Great game. Great art, lots of polish and and I loved the subtle ramp up of new mechanics. I feel like the game really shines in levels 16/17 where everything comes together. I'd love you to keep iterating on these puzzles and explore the whole puzzle space because this was a joy to play!
Roolow
04. May 2023 · 01:29 UTC
Excellent game! I've played puzzles similar to this that I liked, but you had some twists I never would've though of! These kinds of games are my favorite, but I'd be giving you all fives even if it wasn't because you can't deny how solid it is!
matthewrf
04. May 2023 · 02:41 UTC
Fantastic! I was mostly impressed by how many levels you managed to include in such a short timeframe. There were adequate tutorial levels to teach mechanics very well, plus a healthy amount of "actual" levels that got pretty tricky. I love how cohesive and complete this one feels.

The only nitpick I'd have would be the lack of an undo button, but that's hardly a complaint when the game is this polished for only 48 hours of work. Well done.
DaivyIsHere
04. May 2023 · 08:41 UTC
Really impressive compo entry. It would be amazing if there's more difficult puzzles. Right now it's too easy imo. Great job!
OldDog
04. May 2023 · 13:46 UTC
all five stars !!!,,I like this game so much, this is my top 5 game in this game jam,game art great,game logic great,
special water stop function and distane can destrop stuff functtion are very great design,I spent a lot time on this one ,and quite enjoly ,,nice job!
feyd-rautha
04. May 2023 · 17:13 UTC
So good, so many little details that make it great! Best game I've played so far!
Raoph
04. May 2023 · 23:19 UTC
Awesome game ! I usually don't really like puzzle games in jams, but this one was really well done !
![2023-05-05_10h18_38.png](///raw/c2c/01/z/5b552.png)
SMdG
05. May 2023 · 14:38 UTC
Really polished game. Liked the game feel of it. Would have loved it more if the difficulty progressed a little more each level. But nevertheless still had fun playing it.
Matt Green
05. May 2023 · 20:18 UTC
Easily one of the best games I've played this LD. The graphics were tight, the gameplay was clear, the levels were well designed. And I got just as much game as I wanted (some people make like 100 levels and I get bored, ya know).

Not much to suggest. I really liked it!
jclardy
05. May 2023 · 20:47 UTC
Wow, 5 stars all around. Presentation was great, story was great, music was fitting, art style was very nice, level design was great. Could be an awesome mobile game with some more mechanics and a lot more levels thrown in.
firellon
05. May 2023 · 22:28 UTC
Very elegant puzzle!
pndaa
06. May 2023 · 05:42 UTC
Wonderfull game, everything is good. You made some well designed puzzles. Thanks seb !
StrangerYann
06. May 2023 · 12:00 UTC
very cool gamer! --- I managed to reach the end as well --- deffo there's the building blocks for another 50 levels in there :-P --- I managed to reach ther end though so that's satisfing --- everything's well thought-out --- there's a level that glitched on me --> ni problem --> just press **R**! --- the crafacter's cool, the fact there's both displacement and elements placement is fresh --- yeah it's one of your famous puzzle games as always ;-) --- well done :grinning: :sparkles:
seshoumara
06. May 2023 · 21:23 UTC
The number of puzzles and mechanic variety is great given the jam's time restraint. I solved all. Audio is great too. In 2-3 puzzles towards the end it was hard to judge if character will fall off the map or not, but otherwise this is a cool game!
LDJam user 352652
07. May 2023 · 01:19 UTC
Very fun, the pacing and introduction of new mechanics was done well, and the difficulty curb felt just right.
Conduit
07. May 2023 · 02:33 UTC
Absolutely amazing combo with loads of character and thoughtful game design! Would love to see something come of this! Outstanding job!
Roroto Sic
07. May 2023 · 14:02 UTC
Great puzzle game, i love the art and mood of it ! Interesting game idea ! Great level design (More would be even better haha) !

![Capture d’écran 2023-05-07 160003.png](///raw/d93/94/z/5b895.png)
PoshDan
07. May 2023 · 21:07 UTC
I played this on stream. I could tell there was a lot of experience behind the design and the various aspects of this game. The progression of mechanics were ramped up at a very nice pace, the aesthetics were clean and effective, it all flowed really well. I would love to see this turn into a full game one day!
Francis
08. May 2023 · 03:12 UTC
This is crazy! You have a complete, polished game with really fun mechanics... and in just 48 hours?! Incredible!
I like how each 'world' introduces a new puzzle element. The puzzle design was well done to ease the players in the mechanics, and present a few interesting choices. It wasn't too hard, but it also took a bit of thinking :)
niz
08. May 2023 · 03:21 UTC
I was floored when I saw this one being played!

Absolutely amazing in every sense. Graphics are beautiful, there's some details in the animation, music is good, effects really pair what's seen on screen. There is even a short intro that's well done.

The progression of difficulty/mechanics was pretty well done. If I had to nit pick something it would be that there was no puzzle that was super challenging and that the restart transition could be shorter. But that's about it.

Impressive to create such an entry in 48h.
Kerdelos
10. May 2023 · 21:24 UTC
One of the most impressive entry so far !
Liked everything about it !
If I had to nitpick a little bit, I'd say that it would have been nice to play entirely with the keyboard (using the mouse for the UI can get tedious) (or at least for the menus) and that having an option to chain movement or to cut animation would have been nice (I played the game twice so the animations were a bit long the second time when I already knew the solution). But really that's nitpicking, great job !
CataclysmicKnight
12. May 2023 · 23:39 UTC
Wow, this was an epic entry, especially for a compo entry! I totally expected the game to end after the first set of levels and was all set to say how easy it was, and then... there was so much more! And there were a lot of cool additions throughout that led to lots of cool thinking/planning/feeling super smart 🧠

Well done!
Master Age
16. May 2023 · 11:36 UTC
Love this game, good twist on the infinite move puzzle games with place-able blocks. Good music, graphics and controls. Then I realised this was a compo entry... OMG!
🎤 LDJam user 127637
16. May 2023 · 23:45 UTC
Thank you everyone for your comments and feedbacks! It is so much appreciated! :pray:
zundou
17. May 2023 · 12:07 UTC
I thought it was a careful design that allowed me to get used to the rules gradually as they were added. Despite the simple rules, the additional rules that take advantage of them were brilliant! The sound and graphics were good, but in particular, I thought the interactive music that indicates the start of movement was wonderful :)
crneumre
19. May 2023 · 12:47 UTC
Wow this is a really polished game! I liked the art, the mechanics and the atmosphere, everything just fits in this game, solid design.
Well done on this entry, super impressive for a compo!