Rhino Express by LDJam user 127637

Made in 48 hours by Seb_gamedev for Ludum Dare 53 (Compo mode)
Description
Lost in a far far savanna, a Rhino is in charge of delivering packages to people. You will give him some help in this task... under the red sun
Controls
- Movements with Arrows keys / WADS
- Selection with Mouse
- R: Restart
- Escape: Quit Level
Tools
- Unity
- Aseprite
- FL Studio
- Bfxr
- Visual Studio
- Sourcetree




| Link | https://seb-gamedev.itch.io/rhino-express |
| Link | https://github.com/sgaumin/LD53 |
| Link | https://seb-gamedev.itch.io/rhino-express |
| Original URL | https://ldjam.com/events/ludum-dare/53/rhino-express |
Ratings
| Overall | 1th | 4.554⭐ | 85🧑⚖️ |
| Fun | 4th | 4.446⭐ | 85🧑⚖️ |
| Innovation | 28th | 4.104⭐ | 84🧑⚖️ |
| Theme | 28th | 4.361⭐ | 85🧑⚖️ |
| Graphics | 19th | 4.47⭐ | 84🧑⚖️ |
| Audio | 16th | 4.235⭐ | 83🧑⚖️ |
| Given | 21🗳️ | 28🗨️ |
Great work!
Thank you very much all for your feedback, it is much appreciated!
@silkworm-sweatshop
Thanks! Sure, I understand your point, I thought it would emphasize the "surprise" of having multiple zones if we always go back to the level selection screen, that was the main reason :thinking:
The amount of mechanics and the way they are introduced over time is simply top notch.
Nice mechanic, super puzzles, so many levels. I'd love to have this on my phone, it could keep me busy during long trips :)
Well done
Good job !
Otherwise, well done!
Clever puzzle and nice artwork.
And yeah, i like rhinos. =)
Here is a link to the VOD that starts at your section.
https://www.twitch.tv/videos/1809875425?t=01h16m51s
I love the old game Lego Alpha Team, and this game reminded me of that, but with the twist of getting to control the character. I don't know if that was on purpose, but this was a really nice innovation on that old game, which made me very happy :)
Also, wow, blown away by how many new mechanics were introduced!
The only nitpick I'd have would be the lack of an undo button, but that's hardly a complaint when the game is this polished for only 48 hours of work. Well done.
special water stop function and distane can destrop stuff functtion are very great design,I spent a lot time on this one ,and quite enjoly ,,nice job!

Not much to suggest. I really liked it!

I like how each 'world' introduces a new puzzle element. The puzzle design was well done to ease the players in the mechanics, and present a few interesting choices. It wasn't too hard, but it also took a bit of thinking :)
Absolutely amazing in every sense. Graphics are beautiful, there's some details in the animation, music is good, effects really pair what's seen on screen. There is even a short intro that's well done.
The progression of difficulty/mechanics was pretty well done. If I had to nit pick something it would be that there was no puzzle that was super challenging and that the restart transition could be shorter. But that's about it.
Impressive to create such an entry in 48h.
Liked everything about it !
If I had to nitpick a little bit, I'd say that it would have been nice to play entirely with the keyboard (using the mouse for the UI can get tedious) (or at least for the menus) and that having an option to chain movement or to cut animation would have been nice (I played the game twice so the animations were a bit long the second time when I already knew the solution). But really that's nitpicking, great job !
Well done!
Well done on this entry, super impressive for a compo!