Andromeda Delivery Service by LDJam user 240168
JellyCar meets Kerbal Space Program meets QWOP: build a spaceship to retrieve new spaceship parts from procedurally-generated planets and add them to your ship, all in a hand-crafted wiggly soft-body physics engine. This game turned out about as hard as it is fun. The learning curve is a bit stiff, but the reward is being able to build stupidly large and largely stupid spacecrafts :)

Detailed info
There are 4 types of ship building blocks: * Structure frames - very solid, but otherwise useless * Engines - can be powered with WASD keys, depending on the engine's type * Fuel tanks * Gravity hooks - used to grab flying spacecraft parts and deliver them to the launchpad
The game has no specific objective or winning condition; just gather as much stuff as you can, and build as strange a spaceship as you can!
If you struggle building your first ship, try something like this:

Ratings
| Overall | 21th | 4.188⭐ | 42🧑⚖️ |
| Fun | 6th | 4.375⭐ | 42🧑⚖️ |
| Innovation | 13th | 4.35⭐ | 42🧑⚖️ |
| Theme | 145th | 4.013⭐ | 42🧑⚖️ |
| Graphics | 224th | 3.463⭐ | 42🧑⚖️ |
| Audio | 125th | 3.563⭐ | 42🧑⚖️ |
| Humor | 68th | 3.643⭐ | 37🧑⚖️ |
| Mood | 79th | 3.788⭐ | 42🧑⚖️ |
| Given | 39🗳️ | 53🗨️ |
I love the wobbly thingie you put into this game. I would also have loved to have some goals apart from collecting pieces here and there and building up the ship. It feels more like a sandbox than a game in the long run
So, in my opinion, the game would get better if the more valuable pieces would be further from the base.
I really like the idea and implementation though! Those wobbly spaceships are really fun to fly and interesting to design. And I really liked that you don't worry about hitting a planet and loose, it lifted a preassure from my shoulders for me and made the game more fun!
Maybe a lot of diferent controls to the ship.
The idea its very nice and the flow is very smoth.
Nice art and music effect, congratulations!
I managed to build a minimal rotating structure like this...

It was extremely reliable on walking on the planet and collecting pieces to build a larger spaceship to reach other planets XD
Really solid and enjoyable work for a compo entry.
It surprised me that the sound effect of engines works prefectly with the background audio, creating a dynamic soundtrack. It really adds to the mood.
Either way, a very original concept and a great submission
I think there's a lot of different ideas for other pieces you can add, the first comming to mind is like stabilizer, that will help you to keep direction.
This entry also got my attention as I tried to do something like this couple of years ago to other jam, but it was on the earth and more like creating a machine from baloons, propellers, engines and fuel tanks. But I didn't come up with anything clever as the goal of the game.
Well done!)
Maybe it would be great mentioning somewhere that there is an option to zoom out, it makes navigation so much easier. Another nice QoL change for navigation would be a velocity vector display, so you know at least know which way the ship is going while it's spinning out of control :sweat_smile:
I wanted to avoid an explicit velocity vector, instead you have background stars that indicate your velocity and also the engines produce smoke. I've made the smoke even more dynamic in the (not yet released, of course) post-jam version.
I made a stickman rocket :^)

I found the fuel amount to be maybe a bit too generous (even when traveling to far-off planets I never came close to being out of fuel), but that's not an issue for a jam game. Plus it allowed me to do a lot of experiments with various types of constructions and see them flopping around.
The light background music fit really well too, and I like how the engine sound was just another note to play. I don't know if this would fit this kind of game well, but maybe this could be a bigger element of the game - have each WASD key have a specific pitch, so the player can play simple melodies by firing the right engines at the right time. :P
Ultimately, I chose to explore the universe with my tried and true flying brick:

Felt a little bit too sensitive sometimes but really good entry 👍
the pseudo random notes on each engine is nice touch
I really appreciate how there doesn't really seem to be a fail state, if something doesn't work then you just go back and change your build and get back to it. It makes it all feel very relaxing. One of these games I may book up every now and then to switch off tbh! I know you're busy with another game as a focus but I'd love to see this kind of thing explored more at some point in the future!