Voxel Delivery by LDJam user 275955
Deliver food even during thunderstorm, though it makes you calm.

Upd. Due to testing and comments we decide to fix and polish our masterpeace.

So here are the update and its changes: - fixed shadows - fixed some materials - fixed & balanced spawn rate - completed "grocery stores" (as walking seemed pointless) - balanced lighting (to match ambience) - added rain (to match ambience) - interface slightly changed - small misc changes
| Jam | https://github.com/DocStep/VoxelDelivery/releases/tag/Jam |
| Update | https://github.com/DocStep/VoxelDelivery/releases/tag/Update |
| Original URL | https://ldjam.com/events/ludum-dare/53/voxeldelivery |
Ratings
| Given | 57🗳️ | 7🗨️ |
I'd have tried to incorporate the theme a little more (maybe you need to interact with mailboxes along the way?), and especially put some music under it! That would add a lot.
Also; this has got to be the worst traffic jam ever to appear in a videogame. 😆
One thing I didn't understand is what was happening to make my score go up. It seemed random. Was it?
10/10 would sprint endlessly to deliver thing to place again.
I wish there was a bit more variation as the obstacles and environment felt rather repetitive. Maybe making levels by hand could help give it a more interesting side.
This said it was very relaxing to not have to try hard and just casually play.
The controls were a bit too fast though, it made being precise very hard, in several cases where it was possible to go between object I couldn't line it up because even the shortest tap made me move a lot.
I also thought the score felt way too random, I think having some input from the player or some consequence to delivering stuff could improve that.
A few ideas :
- say you're delivering some food but you have a limited quantity so you have to stop by warehouses to restock
- maybe stores have power ups or a varying amount of money they give you in exchange and you can choose not to deliver, so there's a choice to deliver now or wait for a potential better deal down the road.
I guess it depends on how relaxing you want to keep it.
What a calming game, great job !
Thanks for the comments, we are glad you enjoy this, we hope you could enjoy new version even more.
It could use a bit more bright colors, and also a bit more tolerance when running over small/fallen obstacles.
Overall, a good entry!