Lokator by Echo Team
This is a story about a lokator named Teddy.
Controls:
- Use the mouse to look around.
- Use WSAD to move around.
- Hold F to enable the freely movable mouse cursor.
- While holding F, use the left mouse button to select a pest, and right mouse button to order it around.
- Press Alt-F4 to exit the game.
Known bugs:
- While holding F, clicking a mouse button will cause the window to lose focus. This doesn't affect pest control, but it does affect camera control. You will have to click the window again to regain focus after releasing F. This is *googles* apparently a known issue in Unreal. Sad face :(
- Context sensitive music could be less context sensitive. When you hear the audio cue that a pest is nearby, you can already see it. This currently makes the game a little hard.
- It not really clear what to do aside from walking around. Once you've found all the pests (there are 8) the narrator will indicate what to do next. This is mostly because we were pressed for time when we were adding in the narration in the final moments.
- A pest can be seen floating above the crater XD
- Stalks don't cast very good shadows.
Notes:
- The outline shader is largely derived. Please ignore it while rating the game.
- When running from source you'll have to overwrite the engine's sky material with the one in the zip. We accidentally overwrote it, and there was no time to go back.
- The game upload for this game was late because our coder's computer had trouble producing the final package (i.e. the UE4 commandlet kept freezing). It was available 18 hours after the submission hour by packaging it with a work computer. The source was provided 30 minutes after submission hour because it took 90 freaking minutes to upload :/ Rest assured, this game was made in 72 hours (and it shows XD).
Echo Team:
- Art & Narration: Lauren Herda
- Music: Nathan van Ofwegen
- Coding: Berend Wouda
Changelog:
- 23:00 (GMT+1) 15-12-2015: Updated the description to include the controls and known bugs, as well as trying to make it a little clearer on what you can do in the game (without spoiling it too much).
- 22:00 (GMT+1) 15-12-2015: Uploaded the game in both 64 and 32 windows versions, after finally managing to get Unreal to package the game (we resorted to copying the project to a more powerful computer at work).
- 7:00 (GMT+1) 15-12-2015: Updated source to include built lighting. Removed a bunch of empty or unused files and directories Unreal had apparently only pretended to delete, to reduce the size of the download (well, upload).
Controls:
- Use the mouse to look around.
- Use WSAD to move around.
- Hold F to enable the freely movable mouse cursor.
- While holding F, use the left mouse button to select a pest, and right mouse button to order it around.
- Press Alt-F4 to exit the game.
Known bugs:
- While holding F, clicking a mouse button will cause the window to lose focus. This doesn't affect pest control, but it does affect camera control. You will have to click the window again to regain focus after releasing F. This is *googles* apparently a known issue in Unreal. Sad face :(
- Context sensitive music could be less context sensitive. When you hear the audio cue that a pest is nearby, you can already see it. This currently makes the game a little hard.
- It not really clear what to do aside from walking around. Once you've found all the pests (there are 8) the narrator will indicate what to do next. This is mostly because we were pressed for time when we were adding in the narration in the final moments.
- A pest can be seen floating above the crater XD
- Stalks don't cast very good shadows.
Notes:
- The outline shader is largely derived. Please ignore it while rating the game.
- When running from source you'll have to overwrite the engine's sky material with the one in the zip. We accidentally overwrote it, and there was no time to go back.
- The game upload for this game was late because our coder's computer had trouble producing the final package (i.e. the UE4 commandlet kept freezing). It was available 18 hours after the submission hour by packaging it with a work computer. The source was provided 30 minutes after submission hour because it took 90 freaking minutes to upload :/ Rest assured, this game was made in 72 hours (and it shows XD).
Echo Team:
- Art & Narration: Lauren Herda
- Music: Nathan van Ofwegen
- Coding: Berend Wouda
Changelog:
- 23:00 (GMT+1) 15-12-2015: Updated the description to include the controls and known bugs, as well as trying to make it a little clearer on what you can do in the game (without spoiling it too much).
- 22:00 (GMT+1) 15-12-2015: Uploaded the game in both 64 and 32 windows versions, after finally managing to get Unreal to package the game (we resorted to copying the project to a more powerful computer at work).
- 7:00 (GMT+1) 15-12-2015: Updated source to include built lighting. Removed a bunch of empty or unused files and directories Unreal had apparently only pretended to delete, to reduce the size of the download (well, upload).
| Windows | http://www.echoteam.org |
| Source | http://www.echoteam.org |
| Original URL | https://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=62927 |
Ratings
| Coolness | 85% | 2 |
| Overall(Jam) | 2.98 | 827 |
| Audio(Jam) | 3.51 | 236 |
| Fun(Jam) | 2.18 | 1056 |
| Graphics(Jam) | 4.40 | 71 |
| Humor(Jam) | 2.09 | 780 |
| Innovation(Jam) | 2.35 | 953 |
| Mood(Jam) | 3.40 | 362 |
| Theme(Jam) | 2.26 | 1076 |
You can exit with Alt-F4.
I missed the instruction on how to select insects the first time (f + left mouse button, right to command) and I am unsure if they are suppose to be used in some specific place on the map or if that is the end of the game.
either way I foremost enjoyed the atmosphere; exploring the alien landscape :)
The game has been uploaded for a while now as well (I see people have played it already! Yay! :D).
Good start here.
Another issue is this is not an over-the-shoulder camera (more of a back-of-the-head camera) so the regular look-and-click didn't really work. So I either had the option of messing with the camera, or implementing a thing from a MYST game. Guess which one I preferred :D
The voice acting was a nice touch and really added to the mood.
Nice!
Also, at first the game started in VR because I had my Oculus Rift connected. Sadly it's not really playable in that mode since you can't see the mouse cursor. I'll just assume you never figured to turn off the VR module in UE4 :P
There are also two buttons :P
For us, this LD was mostly about learning to use the tools.
The theme is about growing a flock and then using one of two buttons to decide their fate, but the growing kinda got pushed to the background.
There's not much to enjoy on this game. At least not yet. I'd love to play it when it's done, though. Tadpoles are cute.
Amazing graphics and amazing model/animations for the main character, amazing music (amazing "context" music), but you didn't make it to Ludum Dare. I'm really sorry.
I am pretty sure this will be a nice game once it's ready :)
The graphics are really good, but I felt a bit dizzy with the motion blur. I think the problem could be me! lol.
The narrator voice is very soft, I think it added a great lot to create the mood. Very well! =D
You'll have to click on their... midsection, as it were.
I'm not sure how you actually manage the logic of your movement but by moving the mouse left and right(fast-ish) I was able to climb to the highest point on the map and walk out of the level. I reckon this "technique" could also be use to escape that dreaded crater.