Its All in the Delivery by LDJam user 277876
Ludum Dare 53 Submission:
Help a start-up stand-up comedian who is vastly unprepared. "Its All in the Delivery" turns madlibs into a humorous card game!

Credits: Musics - beepbox.co Sound Effects - sfxr.me Art - pixilart.com Engine - Unity Font - Unity Asset Store (Thaleah) The rest is my own
Ratings
| Given | 1🗳️ | 0🗨️ |
This is incredible. It's a unique twist on the theme 'delivery' that still very much fits. The art is buttery smooth, the voice font adds a lot to the atmosphere, the mechanics are functional and interesting - while also leading to funny results.
I think I would've maybe liked a bit more of it - but that's just a sign that the game is good, you know? Anyway, great work - I'd be happy to see this win the compo.
@cheesepencil @jakeblake I'm glad y'all enjoyed the art! First time using unity's post processing and yet I am very happy with how it turned out! Also, yeah... not that the standard deliverable game is bad, but it is repetitive so I'm glad I could break up some monotony
@netrunner-nobody Aw shucks! That is the single nicest comment I have received in a Game Jam! (other people reading this, feel free to one up them; I don't mind :D) I agree it would be nice to have more stories and more cards and more content overall, but when is that not the case in a Jam.
@seurimas Totally agree, I wish I had time to balance the scoring and to make it more intuitive, but as it stands I made something that is too complex for me to understand yet it outputs score similar to what I would otherwise award.


Some mechanics were not clear to me, also I found some problems with cards text and sorting, that led to me not being able to play a card, that was covered by others.
Also the visual style is very nice and fits to the game mood.

@elementary I wanted to have a whole sequence where you are introduced to the mechanic by helping the guy introduce the crowd. Sadly time crunch is ever-present, but that is the origin of "the crowd here tonight" card.
@rickylee Fun fact, the game is fully prepared to incorporate more stories were I to have had a chance to have written more. Additionally, I added then later removed a "forgetting" mechanic in which cards would lose their Call Back after a couple of turns, but once I saw how short the game was going to be I got rid of it.
@snakemuho We do occasionally partake in tomfoolery.
@corporation As a card game lover myself, I stated before seeing the theme that I would make a card game and here we are! The text bug is thanks to me not fully understanding Unity's TextMeshPro.
Sound is a bit anxiety inducing, but I appreciate the banjo-style voice work.
Scoring, is it arbitrary? Ultimately I couldn't figure it out. Maybe scoring would be a good task for ChatGPT :)
The idea is great, but the execution makes it a hard game to play. --- If the music and sound were appropriately up-beat and the colors were cooler and more comfortable, it probably would have meshed better.
At first I missed the part of the tutorial that explained where to drop the cards, so it took a second to figure out where to place things. It might be more intuitive if the dialogue box got pointed out when picking up a card.
Also the graphics are amazing.
A well rounded package. Nice job!
@delequesce Unfortunately a safety feature turned into an annoying bug that I only realized after submission time. Basically, you would get soft-locked if you didn't have a noun, so I made it check to see if you had a noun in hand already and if not, find a noun in the deck to draw guaranteed. However, I guess something bugged out with the HandHasNoun check meaning you only draw nouns at the start of each turn. It's a bummer but I feel like the game has enough replay value for people to restart and get new modifiers. Regardless, glad you enjoyed!
@nathan-franck I hadn't thought about that interpretation, but you're totally right. I was going for the warm-and-cozy vibe with a hint of anxiety (the increasing vignette during the joke reading) to match how the novice stand-up comedian was feeling–nervous. On one hand I'm glad that side of things came through, but I hope you still had a chance to enjoy the rest :)
@dishwand That is quite the complement to be compared to pilotredsun! Glad you enjoyed.
Art on point, mechanics on point, SFX reminded me of Banjo Kazooie aka on point.
Nice work!
The mechanics seem pretty unique and interesting, I would love to play with the content fleshed out more.
It felt a bit too easy, or maybe that was just the luck of my draw.

@island-jam-2-group-3 I get it is unlikely for you to replay the game, but holding down the mouse button speeds up the text (and my banjo-esque voice to the point I sound like a chipmunk). Glad you enjoyed otherwise!
@noobman64 Totally agree, just wasn't time. I'm happy that you wanted to replay it though; I tried to ensure each run is different, and it seems like stuff like skipping the tutorial was appreciated too :)
@macs those callback points 0_0! That aside, the only thing I didn't get to in my 'necessary' to-do list was to add more cards and stories; maybe I can add that on after the jam is over.
All in all a very good concept and implementation with a lot of potential! Looking forward to seeing your entries in the next jams :)
Over all, a very good entry;
Cheers
The mechanics with callbacks are very cool. I went on my first date to the zoo and got ready for a session with the preschool's janitor.
I also took a flamethrower on a date, and it was stolen from me next to the bookshelves. It's very funny even without game conventions :D
I would to see more stories to tell. It's a single player card game, it's great. I don't know the name of that non-single-player-game where you insert nouns but it was cool to play by myself!
That's a nice palette for a game but I suppose comedian's neck is merging with the background because of small amount of colors. I'm saying just in case.
Awesome entry!
