A mailman's nightmare! by LDJam user 334002
Move with the arrows or WASD, shoot with the mouse button and use slots with the number keys! Go through portals to get through levels!
Install instructions:
Windows:
Extract the zip folder and search for "A mailmans nightmare!"
Execute that file. Source:
Execute the source code with python and pygame.
Enjoy!
| Source Code | nature-pixels.itch.io/a-mailmans-nightmare |
| Windows | nature-pixels.itch.io/a-mailmans-nightmare |
| Original URL | https://ldjam.com/events/ludum-dare/53/a-mailmans-nightmare |
Ratings
| Given | 1🗳️ | 2🗨️ |
Download the v1.1 version to play without those bugs.
I like the dynamics of this game, it's very fast and it's good. It will be nice to make level longer by distance and run it with this high speed
1. The movement is too fast (movement *can* be this fast, but the rest of the game needs to be designed to accommodate that).
2. As others have mentioned, spawns are a bit broken. I would spawn sometimes and just fall off the edge.
3. If playing optimally, there's no point in fighting the snails instead of just running straight for the portal. If you're not supposed to fight those ones, that can be doable too, but I would recommend making the levels take a bit longer to get through so there's some sort of build up to the boss fight.
The boss fight was definitely the highlight of the game and the movement speed was quite fun for that level (although still a bit too fast in my opinion).
There were some other smaller issues as well:
1. Projectiles were hard to see since they were so similar to the background color. Usually dangerous things contrast well with the background for visibility. In ideal situations, you'd dedicate a color to dangerous things so the player can immediately identify that something is dangerous (usually red is used for this).
2. The counter for ammo should probably count down to show how much is remaining instead of how much you've used.
3. Reloading should probably have either a clear visual or audio signal (if there is one, I missed it).
4. The levels could use more detail. There was lots of unused space.
5. The snails were crawling off the edge.
Anyways, this is still pretty good work for your first game jam. Nice job!
Feels like Mariao
But the movemnt is too fast. It was hard for me to control a mailman/ And it was not obvious how to use the gun))
But in general it was fun :)
1. Please consider adding game logo/image for preview. Here on this page
2. It would be nice if links were links, you know. Click and be redirected to the page. It is very easy to do it with Markdown)
3. Btw, I played your game because of a blog post begging to play the game. Not really good marketing approach) Again, please consider adding some picture (not necessary of your game) to easier attract people
(After checking again, it only happens with the last version, cool game, I played older versions)
another thing I noticed: the enemies projectiles are almost unnoticeable so it took me avail to understand why I get damage xD.
otherwise nice work!
Really cool, but enemy bullets need more contrast with the background, sometimes I can't see what hits me. Having an outline in the enemy bullet sprites should do wonders.
The polish is a nice idea, the problem is that sometimes it looks like this when I shoot.

For some reason, it is not well centered, and in some directions I can't even see myself when I'm shooting (I still have to dodge)

I actually did like the high speed, that along with the ability to fire so quick gave a fun gamefeel.
You could change the gun to have a smaller magazine, but each bullet is a lot stronger. This way it requires the player to more skillfully shoot the snails. I think this would feel more satisfying when you do land a hit.
After you tune the player and enemies, you can start to work on the level design. I'd start by trying to make some fun platforming. Then sprinkle in some enemies to increase the challenge.
But you did make a complete game with a boss fight. The whole game ran smoothly and I didn't run into any bugs. That's pretty impressive for any jam game, especially a compo.
Eu não entendi muito bem. Passei as fases sem saber como (disconfio que era porque as lesmas caíram no buraco). Quando uso a arma a tela fica dando zoom e eu não consigo entender o que está acontecendo.
Continue o trabalho duro.
Parabéns pelo trabalho! :)
Eu não entendi muito bem. Passei as fases sem saber como (disconfio que era porque as lesmas caíram no buraco). Quando uso a arma a tela fica dando zoom e eu não consigo entender o que está acontecendo.
Continue o trabalho duro.
Parabéns pelo trabalho! :)
Keep up!
There's the makings of a good game here, but it's not quite there yet. It needs expanding upon in order to fulfil its true potential.