Stork Exchange by LDJam user 264390
You are a stork and your job is to deliver babies to the matching homes!
Browser play on Itch.io.
How to Play:
-Top of screen you get a pattern.
-Fly side to side by clicking LMB or Z key.
-Use RMB or X key to drop baby bundle to matching pattern on house. Order matters.
-If no match, go back to HQ to switch to a different pattern.
-A special move will change every 30 seconds, you can use with C key or scroll button on mouse.
This is super simple, it's hard to lose, so maybe in the future I could make it more challenging. Still, it was fun and simple to make, hope it's fun to play anyways. I am awful at making music, but hopefully song is not grating.
Let me know what you think!
| Play on Itch.io | https://payaosito.itch.io/stork-exchange |
| Original URL | https://ldjam.com/events/ludum-dare/53/stork-exchange |
Ratings
| Given | 3🗳️ | 2🗨️ |
Matches the theme well. Great submission
the special move felt good though :D
The sound when you deliver a baby is also dissonant and sounds like you lost a baby xD In general a nice game, but besided making mistakes comparing logos, there is no challenge. Relaxing nice game though ^^
STORK BROS FOR LIFE
Only improvement I can think of right now is some proper baby scream sound or something... or some auditive feedback for the impact...
Cool game, but the special move makes it pretty unbalanced. I can just do nothing and use special ability each times it comes off cooldown.
Also you should show the final score on the game over screen. I THINK i got 720? I maybe got more but I don't know cause I wasn't looking at my score when I game overed.
Great job btw!
I see a lot of people mentioning that it's not challenging and that's definitely something I thought about, but it was hard to balance it all because sometimes you don't get matches in a while.
I made the special move reload fast and on a timer because it will help reshuffle the matches if you feel like nothing's showing up. I originally had it so that it was charged through getting matches, but that just made the issue with finding a match more annoying, in my opinion.
A timer to lose was considered, but again the randomness made me rethink it since it might just make the game annoying to play, but I'll try to see if I can incorporate it somehow. I did consider having something show up that would add time to the clock, but the movement is so simple so I just skipped on the idea.
I will add the score at the end at some point! That's a good idea, I don't know how I didn't think about it.
I appreciate all the feedback, maybe I can figure something out if I ever do an update to the game!