Interstellar Delivery by LDJam user 237240
Please play in fullscreen.
A game about delivering cargo in space between space stations, planets and star systems. The player must strategize to lead his trading company to success. Buy spaceships, research new technologies, build your stations and conquer new star systems.
P.S The native star system is marked in green, the colonized systems are marked in red (humanity does not stand still and continues to explore space), you can select any system in galaxy map to go to it, mouse scroll to lower scale, right click to navigate through system, then there's green outline on planet it means that it is your native planet, the blue outline is the colonized by humans planets, there are many researches that would upgrade your delivery company through the roof! Buy new stations, ships, and most importantly have fun!
!You get money from delivering packages from stations to planets!

Thanks for the help and support to our friend Yorunikakeru.
Bug patch: -Removed bug that blocked the entire game -Removed bug in Ship Manager (ship names) -Humans now colonize other systems -Fixed the replacement of the ship in the station -Fixed the update of the shop -Fixed building of the station -Fixed Music in game
Ratings
| Given | 22🗳️ | 6🗨️ |
The music and vibe is amazing.
Well done on having different screens (main game screen, maps, etc), and switching between them is quite seamless.
Great UI implementation, I rarely see UI with such complexity (pop up windows, list, etc) done in a game jam, especially that I don't see any obvious bug on the UI.
### What could be better:
I'm not an art person, but I believe that for pixel arts, the pixel size should be the same for different objects. For example, if you look at the station and the planet separately, they don't seems to be in a same game.
Gameplay vise it's a bit lacking, you just buy station and ship, and that's all. It would be fine if there's some goal or penalty or timer, which requires the player to plan out their buying/expand strategy.
When I first clicked on the other systems, the default zoom level is like super zoomed into the Sun, I suggest starting it out zoomed out view view of the entire system.
I can purchase things but I don't know what any of them do. Am I supposed to build more "stations"? How do I get more "ships" beyond the 4 ships? I have Eagles researched but I can't buy any more of them since I had 4 ships.
Apart from the gameplay issues, really nice job with the aesthetic, and the UI style fits in quite well too.
Edit: OHHH okay I finally get it (after like 15 minutes). I needed to scroll down in the "builds" to see the option to buy more stations and also more ships. I also see the ships now, but they are TIIIINY and so hard to spot.
Suggestions:
- Ships and stations need to be 1000% more visible. Perhaps they need to be bigger, or different color against the background, or have trails drawn behind them.
- Make the UI windows longer and also display a scroll bar if its scrollable
- Start the game out with one "system" and inside that system, until the player has some idea of what is happening. On the 'overworld' screen, you can't see anything progress or move, so that just adds to the confusion. Maybe unlocking other systems can be a research item.
- Don't progress the game until its made clear that the player knows what's happening by their actions. I didn't do anything, so I shouldn't be making money, and systems shouldn't be turning red, because I'm still figuring out whats going on.
- Perhaps make it so that the player needs to set trade routes or something, so that their action is what sets the deliveries into motion?
Back in the main game area, after I waited for my money and research to get high enough, I was able to buy things from the shops, but I didn't see the effects of the things I bought in the world. Maybe my money went up faster? I couldn't tell.
I'm also not big on the decision to start the game off with money and research already coming in, or have colonisation happen so fast. It just added to my feeling of not really being a participant in what was happening.
The station is non-clickable to deliver, and there are no hints how to do that.
Later I realized I can actually move camera around and zoom. Found station and planets - but nothing was usable.
Needs at least some kind of walk-through or tutorial.
Overall seems like a complex and thought-through project though.