windowkill by torcado

Welcome to windowkill.
It's just your normal shoot-em-up, but something's wrong with the window....
= CONTROLS =
| action | control | | ------------- |:-------------:| -----:| | move | WASD / arrow keys | | shoot | click | | open shop | space / enter | | use ability | right click | | open settings | escape |
| Link | https://torcado.itch.io/windowkill |
| Original URL | https://ldjam.com/events/ludum-dare/54/windowkill |
Ratings
| Overall | 2th | 4.586⭐ | 130🧑⚖️ |
| Fun | 3th | 4.57⭐ | 130🧑⚖️ |
| Innovation | 3th | 4.71⭐ | 133🧑⚖️ |
| Theme | 2th | 4.779⭐ | 133🧑⚖️ |
| Graphics | 392th | 3.903⭐ | 131🧑⚖️ |
| Audio | 343th | 3.568⭐ | 127🧑⚖️ |
| Humor | 483th | 3.064⭐ | 104🧑⚖️ |
| Mood | 376th | 3.754⭐ | 120🧑⚖️ |
| Given | 6🗳️ | 6🗨️ |

Only thing is that getting hurt could be shown more clearly, maybe flashing the background or shaking the window a bit. But other than that it's super solid.
Really well done!!
I love the idea so much! It feels soooo smooth even the overlapping with other window, which really surprised me really good!
The only thing is with the overlaping windows sometimes it felt like it was lagging/stuttering a bit and the projectiles were not clearly visible (the were visually duplicated).
But other than that this might be the best game of this jam tbh! Its so innovative and nailed the theme, I love it!

With that said, you definitely gave your own twist to the mechanic. The constant shrinking, the multiple windows for enemies and abilities. You got some clever things going on.
The shoot 'm up itself is fun! Perhaps a bit too slow paced, which made it not very tempting to start over. I also felt that the sound effects, and the lack of music, didn't match the chaos that was going on. I like the minimalistic graphics. And for what it's worth, I don't have the problems about the game being slow like others are saying.

Really fun use of the theme! The game got a bit laggy once multiple windows were open, but the effect was worth it. I love how the shrinking screen space forces you to balance between attacking enemies and expanding your view so you don't get hit by sneak attacks.

The idea, graphics, gameplay, everything is at the highest level!
love this type of graphics
Played the game a few times again , it sure get fun once u know which upgrades to get. I love the difficulty curve. Didn't lag for me. Controls and speed of gameplay felt good as well. Didn't get what the 3 upgrades when u defeat the boss suppose to do.

Maybe some money for killing bosses would be great.
Had a really good time playing. Good job!
I think this can be fixed by making the window decay rate independent of the window size.
I still think the game is cool and I'm only criticizing it because I found it very fun.
you can try running "opengl.bat" to resolve the performance issues when multiple screens are open, this has been a similar case for several other people.
you can also enable "pause on losing focus" in the settings to mitigate issues with clicking outside the window (or simply keep the mouse button held down when moving it outside the window)
Anyways great entry congrats!

I have a 2160p screen so everything appeared twice as small compared to a 1080p screen.
This also means I have to travel twice as far to start attacking the boss when it appears.
Changing the screen resolution in my computer settings helped but that made the game run really horribly for some reason.
And yes, I did run it from the bat file, before that I was having issues even with 2160p.