Scissor Knight by LDJam user 125653

[raw]
made by LDJam user 125653 for Ludum Dare 54 (COMPO)

Inventory tetris RPG

Ratings

Given 0🗳️ 3🗨️

Feedback

Endurion
02. Oct 2023 · 12:25 UTC
This seems very ambitious! Albeit it's also kind of unfinished. I like the idea of properly finding the items to get strong enough to take on the bigger enemies.
Arranging the items is a bit buggy though (or at least it seems to be), sometimes pieces vanish when dragging/dropping them inside.

This could get quite fun with some polish and adding on the missing parts (does crafting do anything?)

I'll return to rate properly once it's activated. Edit: Returned and rated
ellaris
02. Oct 2023 · 12:49 UTC
- Interesting idea with some interesting mechanics.
- It didn't seem to work too well, the items would disappear when clicked, couldn't be moved, some items would be hard to get rid of and didn't want to enter the trash. I could not move items from inventory to crafting and didn't find a way to snip the items with the scissors to reduce the squares used. The initial item also disappeared at first when clicked, had to restart the game to get a new one and kill a goblin.
- The monsters seemed to have randomized statistics, which didn't regenerate when the monster killed you so after reviving you fight the same monster who is going to kill you again.