Limited Headspace by OadT
Can you achieve your goals with only limited short-term memory?
Post Compo fixes
- There was a bug that allowed skipping/retrying levels exacty when it should actually be locked and preventing it when it should be allowed (surprise, the fix was to delete a single
!). This lead to so many confusion that I saw the rule for post jam fixes justified. - It was possible to stack nodes that weren't supposed to be stackable because I checked for the label instead of id. This was also game breaking.
Controls:
When there is a screen explaining things, please press SPACE to progress
The other controls will be explained by the game.
Troubleshooting:
- If you get a Memory too full screen while there is actually memory left just release all keys and press
SPACE
| Link | https://zoadt.itch.io/limited-headspace |
| Original URL | https://ldjam.com/events/ludum-dare/54/limited-headspace |
Ratings
| Overall | 53th | 4⭐ | 36🧑⚖️ |
| Fun | 155th | 3.606⭐ | 35🧑⚖️ |
| Innovation | 4th | 4.697⭐ | 35🧑⚖️ |
| Theme | 4th | 4.632⭐ | 36🧑⚖️ |
| Graphics | 117th | 3.779⭐ | 36🧑⚖️ |
| Audio | 180th | 3.191⭐ | 36🧑⚖️ |
| Humor | 140th | 2.919⭐ | 33🧑⚖️ |
| Mood | 112th | 3.581⭐ | 33🧑⚖️ |
| Given | 36🗳️ | 46🗨️ |
It's a little buggy at times but nothing major except the tutorial. I moved at the start and broke it. Also, it's a little bit weird that you have to overload your memory in the tutorial, I got stuck a while cause it made no sense to me. The issue is that some people will probably just assume the game is broken, leave harsh feedbacks and move on. So my advice would be to warn about the ig tutorial and add a text tutorial on the ludum/itch pages, cause the rest of the game deserves to be played.
In the end I got stuck at the one with 2yellow, 1 red 1 blue 1 green, idk if it's a hard one or I'm dumb. It was fun, congrats on the game!
"Yes this was the intended solution" - too funny. By that point, I was just trying random stuff.
Bug report: The restart wasn't possible until my memory was full. I know there were others, but I used this one a bunch.
The gameplay is very good, but in the beginning, it took me a bit of time to understand how to place memories and what I needed to do. However, once you grasp it, the game flows well. Good job!
Took a while to get in the hang of things but it went smooth afterwards.
Got me a bit emotional in the end too.
It also got me thinking if reality shifts due to memories or it's the other way around? Thought-provoking.
All comments after this played the patched version.
I really loved this game. Gave me "Baba is You" vibes, and is a really neat way to gameify logic puzzles. My only suggestion would be to make the "Pill" implication mechanic not hard-coded in to add a bit more challenge.
The core gameplay is great overall though! Favorite / hardest levels were the ones towards the end with the "red is pushable" rules. If you ever decide to add more levels please LMK, because I'd love to try them :)
Funnily the actions when you press `SPACE` are actually already implemented in the same way as colors or shapes (or also "pushable") are. But there was a level design crisis on sunday evening :smile: so sadly I wasn't able to turn this into some actual level. Thank you for the feedback!