Musical Tunnels by Lakea

[raw]
made by Lakea for Ludum Dare 54 (COMPO)

rotate the tunnel and fly though the slots to play the musical notes, if you are not at the correct angle the restricted space will mean you crash your ship. 01102023<em>053834.png 01102023</em>045213.png 01102023_045203.png Controls

  • Main Menu

    Move up - W , Up arrow, Dpad up

    Move down - S, Down arrow, Dpad down

    Select - Space, Button south(A on xbox controller)

  • Gameplay

    Rotate Right - D, Right arrow, RB

    Rotate Left - A, Left arrow, LB

    Reset Level after crash - Space, Button south(A on xbox controller)

    Return to main menu - ESC, Button north(Y on xbox controller)

All music used is in the public domain, so gameplay can be streamed or put on youtube.

Ratings

Given 0🗳️ 1🗨️

Feedback

Znurre
01. Oct 2023 · 19:35 UTC
I love music based games, so this was a real treat for me. It got reeeally tricky after some levels, but the fact that retrying is so easy, made me retry over and over :smile: Will get back with a rating once possible!
🎤 Lakea
01. Oct 2023 · 21:59 UTC
@znurre glad you enjoyed it, did you manage to complete all the levels?
aerial
02. Oct 2023 · 04:03 UTC
Good game. I like the simple solid shapes. Rotating the level itself instead of the ship was a bit difficult at first, but managed to get used to it eventually. Got to the 4rth track. Can't beat it though, too hard for me =D

![track.jpeg](///raw/702/b5/z/5d058.jpg)

The concept is cool. I think would be a lot more fun and easier if the possible rotation angles were lower. So instead of the current (10?), it would be something like 4 rotations. The many angles and the complex shape make it hard to judge how many times I have to quickly rotate to get to the right angle. Either that or just a longer distance between the stuff could also work maybe also with the ability to dash/fast forward if that turns out to be too long.

Very nice stuff overall. Good job!
Znurre
02. Oct 2023 · 06:47 UTC
@lakea no, I "only" got to black sheep, which I could not beat :smile:
🎤 Lakea
02. Oct 2023 · 07:29 UTC
on average I get to yankee doodle and then mess up at 90%, im really intrigued to see if anyone beats it
LDJam user 312900
03. Oct 2023 · 10:42 UTC
Really fun game and also cant seem to get bast the 4th level. Really well done!
JanOG
03. Oct 2023 · 10:57 UTC
Hello @lakea!

The game's concept is simple and fun. I found myself getting into the "flow" state after level 3. However, I think it would be more satisfying if the rotations were at 45º angles, especially in later levels where it gets pretty challenging. Hehe.

Overall, nice work on the jam! :)
LDJam user 283449
03. Oct 2023 · 11:27 UTC
Really like the concept. Took me a while to get used to the controls because I always pressed the wrong button and therefore rotated the wrong way. Maybe it would be nicer to smoothly rotate the ship to the target rotation instead of directly snapping there.
xinux
03. Oct 2023 · 17:24 UTC
Fun idea! Rewarding to hear the song playing when you succeed. The timings are really tight.
INCD021
03. Oct 2023 · 19:20 UTC
Nice idea, I did keep rotating the opposite way of what I intended to.
liked the simple and clear visuals, and the game mechanics is very mush self explanatory.

Nice work :thumbsup:
thanikTheDev
05. Oct 2023 · 01:45 UTC
I liked the simplicity of it but it did take me a while to get used to the controls. Good job!
TheWinrawr
05. Oct 2023 · 07:36 UTC
Pretty creative idea, and I like the simple mechanics too. Aligning the ship with the obstacles is pretty fun since I'm also doing it by listening to the sounds. Later on though the games gets really hard, since the ship goes really fast and the songs get longer too. I definitely think you should add checkpoints, making a single mistakes means you have to start all the way over. Overall great game!
LDJam user 315170
05. Oct 2023 · 19:19 UTC
This game seems easy at first, but once you get into the later levels, you're going to have a bad time. I was getting very frustrated as I kept crashing my ship into the holes on the level called "Yankee Doodle." I don't know why Yankee wants to Doodle, but he's making me mad. I wanted to get further in this game because it seemed quite cool, but I was stopped in my tracks by Yankee Doodle. Why do I have to doodle with the Yankee? This game has snappy controls and nice graphics, but I can't get past the Yankee Doodle. It's soo hard!

...good work on this entry, it could be expanded into something more for sure!
PerfectSquare
06. Oct 2023 · 00:19 UTC
Cool idea, as others have mentioned rotating the tunnel instead of the ship took some getting used to but the game is pretty fun once you get the hang of that.

I liked how colourful the tunnel graphics were!
Nikolaj
06. Oct 2023 · 05:03 UTC
fun and well executed!
Krassenstein
06. Oct 2023 · 17:20 UTC
Thanks for letting me play this! Excellent job!

Here's the VOD on YouTube to watch the gameplay, just skip to your chapter on the video!
https://youtu.be/-eCnQ8GAhN8
🎤 Lakea
07. Oct 2023 · 07:45 UTC
Thanks all for the kind comments, im just working on a new build to allow you to invert the controls as quite a few people feel they are back to front.
cheesepencil
07. Oct 2023 · 19:32 UTC
It was better now that the controls are fixed but goodness it is difficult! I didn't get far but it's awesome to finish a compo game with both 3D and music-timing elements!
LeviDSmith
07. Oct 2023 · 22:16 UTC
Neat game. I made it up to twinkle twinkle little star. Sometimes it was a little difficult to anticipate how many times I needed to rotate before the next gate.
LCStark
08. Oct 2023 · 11:09 UTC
Nice take on the theme! I like games that use music as part of the gameplay.

It's so difficult! I tried a lot, but I've only managed to get to Baa Baa Black Sheep, and after about 10-12 tries I only got through 22% of that. I think at this track the distances between the notes become too short for me to do the moves in time, and if I try to start sooner I make the first turn while still in the previous note and I collide with it. Maybe it would work better if the "gate" you already passed through (and the note was played) was removed (or had removed collisions)?

I'd agree with LeviDSmith that it's sometimes difficult to properly measure the amount of movement needed, but for me the biggest problem is that the movement is "jumpy", i.e. the camera instantly rotates to the new position instead of doing it smoothly. I can see well enough where I should move to, but when the world jumps with every move I lose track of the target. I guess it would be difficult to set the timing of smooth rotation properly - make it too long and you won't give the player enough time to react before getting to the next obstacle. I think that a quick but smooth rotation would be better than the instant switch, but it might take some work to make right.

The audiovisual side is pretty good. The models are simple, but for a game like this that's a must - too complicated shapes would only make for a distraction and could make it difficult to align yourself properly. The music tones sound nice, though I think the tracks could have used some light rhythm playing in the background.

Other than that, it's a cool game! Well done on timing the music with the visuals right, from what I've seen in the past few LDs that can sometimes be tricky.