Limited Heart by LDJam user 262525
This game was made for Ludum Dare 54. In this puzzle game you fit the broken pieces into your heart, in order to die happy. You see, the theme of the Jam is "limited space" and I believe that everyone has a limited amount of space inside their hearts, and this space needs to be carefully organized in order for the heart to be happy.
NOTE: The game may load very slowly if you have a poor internet connection. Just give it some time (or just don't play the game) (or get a faster internet connection) if you are experiencing issues.
Left click to pick up pieces and left click to put them down (as long as there is nothing underneath the piece). Press Q and E to rotate the pieces and R to reset the level. Press SPACE (the SPACEBAR) to skip a cinematic.
The game was made using Unity, Logic Pro and Final Cut Pro. All assets were made by me (if you couldn't tell).
If you get stuck, you can download the solutions for all puzzles in the provided zip file.
| Source Code | https://dennismagnusson.itch.io/limited-heart |
| HTML5 (play the game) | https://dennismagnusson.itch.io/limited-heart |
| Original URL | https://ldjam.com/events/ludum-dare/54/limited-heart |
Ratings
| Overall | 254th | 3.327⭐ | 28🧑⚖️ |
| Fun | 260th | 3.173⭐ | 28🧑⚖️ |
| Innovation | 151th | 3.538⭐ | 28🧑⚖️ |
| Theme | 161th | 3.769⭐ | 28🧑⚖️ |
| Graphics | 334th | 2.5⭐ | 28🧑⚖️ |
| Audio | 119th | 3.462⭐ | 28🧑⚖️ |
| Humor | 11th | 4.18⭐ | 27🧑⚖️ |
| Mood | 20th | 4.019⭐ | 28🧑⚖️ |
| Given | 21🗳️ | 17🗨️ |
Anyway, I loved the FMVs & voice acting!!! They were awesome. The game itself was also way more fun than I expected. I appreciated the solution files in the itch.io page, although I only used them after trying to solve the final puzzle for much too long, only to realize it was impossible. I really wanted to hear the end of the press space rant, but the prospect of a softlock scared me too much. The only feedback that I have is that the hexagons look a bit off, but otherwise, great entry!
Standard puzzle game, but with a lot of FMVs in between. Kind of like an American handegg game. While I love that kind of puzzle games, the videos are pretty much funny only once :)
Maybe I overheard it, but you might want to explain that E is used to rotate pieces, which is required in later stages.
Will return to rate later! Edit: I returned! I willed! And I latered!
As for the space rant, you didn't miss much, unless your name is David.
As for the rotation thing, it was written in the instructions on the itch page, but I edited it to make it a bit clearer.
Really enjoyed this one! Super different and original compared to a lot of the other games out there. I love that you took a pretty common existiong puzzle concept and made something fun and unique out of it! The vibe is great with the balance and humour and the scene in the middle gives such a game jam vibe of "It didn't work. I already know. Deal with it" which is so funny.
I like the colour contrasts of the pieces which kept them very clear which piece was which. I would agree with a previous comment that the hexagons look a little odd and would look cleaner if they lined up (but we also made a hex grid and can confirm that we still have no idea how the code worked so I accept your blaming it on Unity haha).
A minor thing that would improve the gameplay would be if there was more space to be able to put spare spaces when they weren't being used (or a separate space, or the ability to zoom out to have more space) because trying to get pieces out of the way was almost a puzzle in itself sometimes! Not me complaining about the limited space lol.
The audio matched the vibe really well and didn't get annoying when looped which was great! A small sound or visual indication when clicking on a tile would add that extra bit of polish to the game.
The way you used the story and cutscenes to introduce and explain the controls was really good and far more engagin than just written instructions. The storyline and little jokes were well written, well voiced and I liked the style.
Overall, a really great entry that's unlike any other jam game I've played before!
Now just... press space...
Nice puzzles, though I'm not sure what I was supposed to do in the level where I had an extra piece.
maybe it _helps_ that the audio is desynced (but that might be a bug)
good:
- cutscenes/acting
- "limited space in your heart" is an interesting thematic delivery
bad:
- the gameplay is not that exciting (although each puzzle isn't awful)
- my name is not David
- The cut scenes didn't contribute much, and you could at least invested into lip sync :p.
- I caved in and pressed space.
- For the last puzzle there could at lest be some notification when the heart is full, like "sometimes you hart cannot be happy".
Minor things: I think the music was a bit too loud compared to your voice, and it would have been nice to have a couple of other sound effects in there for moving the pieces about.
I was a bit confused by the unsolvable final puzzle, but then I read your itch.io paragraph :P
Very cool, unique entry!
@designernap Yeah, is weird how no one else does it, because it's a great way to tell a story when you suck at drawing. It's actually the second time I've used FMVs in jam games (though the first one was probably better)
@ciaranw Thanks for playing, glad you enjoyed it. I agree that the audio mixing want optimal, the mic gain was way too low for the whispery voice and I didn't take the time to mix it on multiple headphones, which probably would have helped. Also seeing the number of comments about the last level makes me kinda regret that decision, but oh well, there's nothing I can do about it now