Fruit Fitting Frenzy! by LDJam user 378259
Fruit Fitting Frenzy is a small puzzle game where players are presented with a grid, and restrictions on how to fit fruit into the grid. The goal is to fit all the fruit into the grid while following all the restrictions.
This is my first time participating in Ludum Dare, and I scoped for a very small game. The game isn't incredibly deep, but I think it is a fun little puzzle game that can be played in a few minutes.
I have the source code uploaded into a folder on my portfolio website. Almost all source code is contained in that folder, there is a small amount of css that's put into a shared file for other parts of the site, and additionally the code does reference a few basic layout components. The only art I have for my game is the handful of emojis used, which I obviously didn't create but are part of the font used.
This game does not work on mobile!

| All related code is in this folder | https://github.com/dekkerglen/GdekkerSite/tree/main/src/demos/limitedspace |
| Link to Play Game | https://gdekker.io/demos/limitedspace |
| Original URL | https://ldjam.com/events/ludum-dare/54/fruit-fitting-frenzy |
Ratings
| Given | 0🗳️ | 4🗨️ |
I thought the game was bugged because rule 5 wasn't ever working, but looking at the screenshot, the issue is I can't tell what square is what fruit. Every fruit icon is just a square for me
For diagnostics, I'm using Vivaldi as my browser.
Very good difficulty pacing, with a feeling of "I think I'll give up" at the end which makes the whole experience very satisfying.
I also made a puzzle game this jam and I would really enjoy discussing with you the ins and outs of how to approach the balancing and pacing of puzzles, if you're up to it!
Also thank you @nikor I see what the problem was here (blank spaces count as fruit).

I gave up after the grapes entered the field. Great concept!

I thought of a similar concept, but you executed it so well!
I liked the difficulty and challenge it provided with easy to understand instructions!
Great submission!
>25. Congratulations! You've completed all the levels!<
Is there only one solution for the final?
Also, will rate properly once it properly works. Edit: Returned and rated!


It's simple, but well made and definitely not easy. It has this addictive quality all good puzzle games should have. Several levels made think "OK, I'll try for a minute more then I give up", and when I found a solution I went "alright, just one more level".
And as for it being your first LD - well done on keeping the scope small enough for a game jam. If you choose to continue working on this one, I have an idea which you might want to consider: optional rules! E.g. add a rule 25 saying "A must be next to B" OR "C must be next to D" and the player can complete the level by adhering to one (or both) of them.
Really like the way you capitalized on the small scope by doling it out one bite at a time.
It was confounding but fun to have a new rule land and invalidate my work so far, but that "well, okay, just a few tweaks" feeling was a nice vibe. I spent quite some time with this and got all 25 levels, but I'm not sure I should be proud of myself since I used only a little strategic planning and a lot of random fiddling. I was actually one move away from the solution for a while, trying something else, before it dawned on me.
Is it possible Rule 19 has a bug? I might have been brainmelted, but in this scenario, moving the pear on the bottom right as shown flipped the rule to pass, which I didn't follow: https://imgur.com/AnbxnWy
Really nice job. Not a ton of scope here, but what is present was maximized and streamlined. Perfect for a jam.