Rush Station by wolderado
It's rush hour and it's your job to pack as many people as you can into train wagons! Push & Kick to cram as much people as possible!

Controls
- WASD to move
- Hold Left Mouse Button to charge your kick
- Release Mouse Button to kick
- ESC to quit (or free mouse on web build)
- F1 to toggle fullscreen

How to Play?
- Push or kick people to the train door during the time limit
- After everyone is on train, kick the mass of people overflowing from the door
- When you push overflowing mass to the inside the train, you gain a score!
- Keep going until you beat your last score!

Features
- 4 different types of passengers
- Juicy and fun animations
- A relaxing aesthetic mixed with martial arts
- Punch-y 8Bit Sound Effects
- Very lightweight game that can run on a potato
| Alternative Web | https://wolderado.itch.io/rush-station |
| Alternative Windows | https://wolderado.itch.io/rush-station |
| Original URL | https://ldjam.com/events/ludum-dare/54/rush-station |
Ratings
| Overall | 35th | 4.102⭐ | 46🧑⚖️ |
| Fun | 21th | 4.136⭐ | 46🧑⚖️ |
| Innovation | 49th | 4.011⭐ | 46🧑⚖️ |
| Theme | 33th | 4.352⭐ | 46🧑⚖️ |
| Graphics | 14th | 4.386⭐ | 46🧑⚖️ |
| Audio | 49th | 3.864⭐ | 46🧑⚖️ |
| Humor | 2th | 4.533⭐ | 47🧑⚖️ |
| Mood | 22th | 4⭐ | 46🧑⚖️ |
| Given | 39🗳️ | 17🗨️ |
The artwork is gorgeous too and the goofiness of it all is just too much. I can't rate it yet but thats a 5/5 for me
there seems to be a glitch where there are no more people left, but the bar isn't full
[here's](https://tube.tchncs.de/w/93nYbi14oNnkhM2YrpBZD7?start=23m26s) me playing your game
I had a problem on the ldjam site with the viewport being inset a little bit - but it works flawless on itch.io!
It's not a huge score, but I had fun, graphically it's very beautiful. Afterwards I would have liked to see some events or others to shake things up a little.
Ps. (My personal best reached ten, but I forgot to take a photo)
Loved trying out different strategies dealing with the passenger increase, trying a strategy more focused on pushing, one focused on getting people to the front before the train arrives, there's a lot of room for strategy in there, it's wonderful. Super juicy and satisfying to kick/play, looks great, sounds great, really amazing all around! Great work!
Simple but with a funny premise and game design!
Well done! Take a candy! :candy:
Two things that would enhance the experience for me :):
- It would be great if people were engaged in some activity, such as talking to each other or simply strolling, to justify the fact that they're not boarding the train and that you have to push them.
- I think using a more upbeat/punchy music would enhance the experience. Perhaps a 150bmp chiptune-like song?
Great jam!
The only nitpick I have is about the controls. It seems to only work with QWERTY keyboard layouts, and the arrow keys don't work.
It would be great to either have arrow keys mapped, or use physical keys, so that AZERTY and other layouts are natural to play. I see you used Godot. It supports this out of the box.
Great entry otherwise. GG.
Loved the art and the sounds were okay too.
If anything I want the absurdity to go even higher :stuck_out_tongue:
I like how the theme's used here, pretty unique take!
the visuals are good, I like the stylistic choices here, same with the sound effects! they help the gameplay feel satisfying!
The game controls well! The gameplay loop is pretty addictive and I can see myself playing this for a while. i'd like to see this expanded upon with more types of passengers and possibly some other obstacles. it would also be nice if you could add some kinda visual indication for when the kick charge is at max level!
The game over screen is pretty funny too
Good job!
It is a bit repetitive, but for a compo entry I take my hat off to you!
I love the passenger blob stuck in the door.
