Blashout by LDJam user 377500
Description
An endless wave survival game where you fight against ghosts using a UV torch.
You have been trapped here for a quite long time in this unknown haunted room that you didn't want to be in, dealing with incoming strange ghost-like creatures that will always be there to attack you. Surrounded by darkness, the only light sources for you are the UV torch and some blurry light from floating blu-ghosts, and the only way to keep surviving in this hell hole is to kill all of those creatures, as long as you can.
- Point the UV torch at the ghosts to kill them.
- After killing some ghosts, you can choose a random upgrade.
- There's a chance that a dead ghost might turn into a grave that acts like an obstacle.
- When you get to the 6th wave, 1 blu-ghost will spawn, let you have a bit better overall vision around the room. After that, every 3 waves will spawn another one to the maximum of 8.
Controls
- WASD: movement
- mouse: redirecting the torch
- left shift: running
Tools used
- Game engine: Godot 4.1.2
- Art: GIMP 2.10.34
- Music & some sfx: MilkyTracker 1.04.00
- SFX: sfxr.me
Credit
- @mncc8337: lead programming, graphics, gameplay & mechanics...
- @terminalgoat: programming, composing & sfx.




So this is our first entry for the jam! All feedback will be super appreciated as the main motivation for our future projects, thanks for playing.
| HTML5 (web) | https://mncc8337.itch.io/blashout |
| source code | https://github.com/mncc8337/ld54 |
| Original URL | https://ldjam.com/events/ludum-dare/54/blashout |
Ratings
| Overall | 632th | 3.5⭐ | 45🧑⚖️ |
| Fun | 514th | 3.5⭐ | 45🧑⚖️ |
| Innovation | 714th | 3.186⭐ | 45🧑⚖️ |
| Theme | 626th | 3.547⭐ | 45🧑⚖️ |
| Graphics | 813th | 3.14⭐ | 45🧑⚖️ |
| Audio | 618th | 2.913⭐ | 42🧑⚖️ |
| Given | 43🗳️ | 73🗨️ |
Very interesting light mechanic. The upgrades are also really neat!
I would've loved to see some UI elements more in theme with the game. And maybe faster pacing.
Overall I really enjoyed playing.
My main criticism is the character movement is too slow and its just get annoying after a while
Maybe the graves could be used as ghost spawn places to spread them out more?
I survived for 527 seconds (wave 7) with a trackpad and without knowing about sprinting, haha. :laughing: