Duality by cxsquared
Duality is a rhythm game with a bullet hell twist. I'm pretty happy with how it turned out. There's no lose condition so the only goal is to see how high of a score you can get. I really tried to add a bit of polish to is and I think I did a decent job. I mainly use the two button controls theme but tried to incorporate growth into a difficulty mechanic. My highest score is a 926 (but that's after like 12 hours of testing it over and over). I'm interested to see how well others can do.
I recommend that you use a mouse.
Feedback is always welcome.
Made using Haxe and HaxeFlixel.
Art done in Photoshop/Illustrator.
Music/Sfx done in Ableton Live.
Edit: You can play an easier post jam version on Game Jolt.
I recommend that you use a mouse.
Feedback is always welcome.
Made using Haxe and HaxeFlixel.
Art done in Photoshop/Illustrator.
Music/Sfx done in Ableton Live.
Edit: You can play an easier post jam version on Game Jolt.
| Source | https://github.com/cxsquared/LD34 |
| GameJolt (Post Jam version) | http://gamejolt.com/games/duality/113385 |
| Music | https://soundcloud.com/cxsquared/duality |
| Original URL | https://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=23711 |
Ratings
| Coolness | 48% | 1427 |
| Overall | 2.97 | 709 |
| Audio | 4.38 | 3 |
| Fun | 2.73 | 757 |
| Graphics | 3.00 | 526 |
| Innovation | 3.10 | 525 |
| Mood | 2.89 | 538 |
| Theme | 3.73 | 484 |
The sphere just goes away in like half a second or something, sometimes.
But still nice work... Not bad! :)
The game reminds me of OSU; you might want to take a look at it to see what it does too.
Cool game!
The way the circles disappear quickly and the fact that you don't have any idea where they will appear makes this game focus more on, reflexes and pattern recognition/memorization.
That boss mechanic was pretty awesome though, that was a really interesting twist
Anyway.. really great work! :D
Neat idea. As other have mentioned, it needs some kind of predictability element.
Bullet hell at the end was an interesting twist, but it's hard to manage it while trying to click circles ASAP. Perhaps consider syncing the bullet patterns to the music and the circle positions? It might make the bullets more manageable--but it also might defeat the bullet-hell spirit. I have faith that there's a way to sync rhythm and bullet hell properly. Interesting concept regardless :)
You mentioned a growth mechanic, and I noticed the player size changes. Not sure how it worked though, I figure it's tied to score, but I was tiny in the end despite having a score over 100. Perhaps standards increase as the game goes on? I figure having a bigger cursor would make circles easier to click though (which would be nice in general).
On my most recent attempt of many, I got 113.
Great music and timings. Well done!