Escape from the clutches by LDJam user 262766
The action takes place in a fantasy world where magic is a common element of everyday life. Our main character is anthropomorphic cat - Leor. But accidently, she fell into a dark and dangerous cave where the Queen of spiders lives.
Finding herself stuck inside, Leor must to fight for her freedom. The Queen of spiders uses dark magic and feeds of living creatures. Looks like a little kitty needs to find a way to fight the Queen of spiders using its unique abilities and skills.
Defeating the Queen of spiders is the only way out to her lovely freedom of non ordinary cat.
| Link | https://anton4ik-dev.itch.io/escape-from-the-clutches |
| Original URL | https://ldjam.com/events/ludum-dare/54/2d-fighting |
Ratings
| Given | 87🗳️ | 198🗨️ |
Cat girl, yes!
Cool implementation, i like gameplay)
(((great game)))
The shield reduces the damage caused by the ability) In order not to get into the web, you need to use E in time)
Go through it again, please. You'll love the victory animation)
@jesse-j-jones maybe I can agree or maybe you don't like this type of games. But you really can do much for example with E you can decline her abilities, shiels you should use for her poison and etc. But I reccomend you to try finish our game and see finish animation haha
@item I think you enjoied it because you read tutorial and understand all mechanics?)
Couldn't beat the first opponent though, either I wait with my attacks until there's an opening, or I spam them. Either way I lost by a fair margin. Audio is a bit repetitive - maybe the opponent's line gives some cue that I missed?
I think that the effect of skills could be boosted by a lot to have more impact. I'd want to eat a big chunk of health when I slash, and completely cancel damage when I block. That way the timing for the use of skills would be way more important, currently I didn't see a real strategy as the amount of damage is almost constant, making the timing of the block unimportant, it felt like the best strategy was to play skills as soon as possible.
The music and the audio is definitely amazing tho! The music itself sounded pretty professional and was pretty funny to listen to while playing haha. Overall, amazing job!
All in all, really well done! I enjoyed it :D
I really liked the fact that the game does not force you to use all the provided mechanics, but allows you to complete it using only part of them, this is definitely a big important thing for me! I also liked the art work, character designs, and backgrounds. Anyway, a nostalgic storm of memories made me remember the times of flash games.
I wish success to the development team, and I hope one day you'll decide to make a 3D game and to call me to draw a thousand barrels for it in Blender! MY BODY IS READY!
I find myself frequently relying on a specific set of actions, such as spamming attacks and utilizing specific abilities like stunning and shielding against particular enemy attacks. It would be wonderful if the gameplay encouraged more diverse strategies and tactics to keep it engaging throughout.
Additionally, I've noticed that sometimes the game's victory conditions feel a bit abrupt. It would be more satisfying if there were opportunities for a more gradual depletion of my health before the final confrontation. This would add an extra layer of challenge and excitement to the gameplay.
Overall, I genuinely adore the game, and I believe that these minor adjustments could make it even more enjoyable for players like me who appreciate a bit more variety and depth in their gaming experiences.
The gameplay is a little tough though. Eventually I figured out that I could cancel the enemy stuns by reacting to the animation and using my stun. I never did figure out how to use the ultimate though.
solid entry but the difficulty is too high for me
Presentation is awesome. If I would improve something that would probably be the feedback for each action player takes. Now it feels a bit delayed each time due to how animations work in this game. I'm sure it is also an artistic choice but it probably hindered my experience a little.
But overall, a superb entry!
It's not fun, unoriginal, and has nothing to do with the theme. Graphic is quite rough except maybe some folks fell in love with the thicc thighs. Audio is OK, but very noisy and doesn't really fit the characters or theme.
I'm curious to see what scores this get in the end.
The gameplay is a bit difficult to grasp, especially how the turn system works.
Otherwise, really good!
My second issue is with getting ultimate charges from enhanced abilities. It partly discourages you from using abilities so that you can get charges at the right timing, but this lowers your overall DPS. On the other hand, if you spam abilities and happen to get a chance to gain ultimate charge, it feels like you were lucky just because that specific ability was not on cooldown. I would've much preferred if ultimate charges were gained from well-timed guards or animation-cancels.
Still, this was a great jam entry and really enjoyed playing it. Kudos also on nice sprites, music and voice acting, and congrats on submission.
- The weakness/vulnerability usually appeared while I was in the middle of an ability, so it would be cool to get like a heads up 2 seconds before the indicator shows up.
- Getting webbed was pretty annoying, the only way of combating that is to stun the opponent mid cast, but it was very time sensitive, and if done wrong you lose your stun and get stunned yourself which is very punishing.
- I didn't notice the difference between the web and poison attack (cast animation) and would cast the shield on enemy cast wasting it most of the time, also the shield felt useless and not very fun to use.
- You could cast the empowered attacks while performing another attack, which isn't bad in it of itself, but the most success I found when I used this to minimize the amount of my characters cast time so I had maximum basic attack time.
- It would also be nice to hide the UI during the final animation, I didn't know what was happening at the time.
It felt great to behead her finally after 3 tries :D.

Unfortunately, I couldn't make it past the first enemy. The game is too hard for me :(
The art looked really nice, even though the animations are more like stop motion as opposed to fluid, it's a great effort for the time you had. I'd like to see finished animations with all the frames, it'd be even more cool. The music starts ok but then gets into a very good bangin' vibe. The voice acting is very clear, but it got a bit repetitive.
All in all, this is a very solid game with some room for becoming even better. Keep up the good work!