Flowering Souls by Lullaby
Flowering Souls is applying in the two themes of this 34th Ludum Dare : Growing & Two buttons Controls.
In Flowering Souls, you have to GROW a population of souls locked on earth. Will you manage to save them from darkness ?
Using some mystical stones, you'll have to guide them for their safety, but also face and destroy the darkness minions who aim your destruction.
Two buttons controls :
Left Click => Move souls to a stone
Right Click => Trigger stone effect
(Esc to quit the game)
Hope you'll enjoy the game and have a nice moment! :)
Cheers.
A game by :
Louis Denizet - Game Design/Programing
Mathieu Clavel - Game Design/Graphic Design
Benjamin Baldassini - Music Composer
Edit 16/12 : Updated solving a crash bug with the portal stones.
In Flowering Souls, you have to GROW a population of souls locked on earth. Will you manage to save them from darkness ?
Using some mystical stones, you'll have to guide them for their safety, but also face and destroy the darkness minions who aim your destruction.
Two buttons controls :
Left Click => Move souls to a stone
Right Click => Trigger stone effect
(Esc to quit the game)
Hope you'll enjoy the game and have a nice moment! :)
Cheers.
A game by :
Louis Denizet - Game Design/Programing
Mathieu Clavel - Game Design/Graphic Design
Benjamin Baldassini - Music Composer
Edit 16/12 : Updated solving a crash bug with the portal stones.
Ratings
| Coolness | 79% | 2 |
| Overall(Jam) | 3.98 | 60 |
| Audio(Jam) | 4.14 | 33 |
| Fun(Jam) | 3.50 | 251 |
| Graphics(Jam) | 4.48 | 55 |
| Innovation(Jam) | 3.73 | 130 |
| Mood(Jam) | 4.14 | 41 |
| Theme(Jam) | 3.89 | 319 |
The visual assets look very good!
I love the way you use the stones, also the graphics are really cool and the music creating a good mood :)
Good job guys !
A BIG "Thanks!" to all of you for your feedbacks & comments.
Cheers
Nice game:)
keep the good work guys !
A bit slow to restart - possibly a bit laggy on my computer (?) I'm not sure, frame-rate seemed a bit unstable.
I was not a very good soul parent though. :)
Good stuff, well done!
I didn't understand the reason for having duplicate stones toward the end-game, beyond giving my souls more targets, and better freedom of movement. It might have been nice if the stones themselves had a longer cooldown instead of (or in addition to) the cooldown bar, so you'd have to hop around more, and maybe bide time while the Reds recharged.
This game looked and sounded great, and had a good bit of strategic depth too. Excellent work! I really enjoyed the mood of this, and had a good time playing. Thanks for putting this together!