Reborn----I am the king of APP by LDJam user 319166
This is a solo work of a simple mouse-click game inspired by Q* and **chat, the greatest( shit in fact, they occupy almost the whole space of my phone) app in the world. A cellphone-addicted young man unfortunately died in a car crash. The god of cellphone offers him an option to reborn as a little application which dedicate s to be the king of APP and conquerer the human society.
Due to my noob skill of developement, I have no time to finish my ideas and also fail to present a descent UI for this game. you can follow my update on itch.(there should be something happens when the storage goes around 65%, but it is hard to reach.)I am not sure if you have problem on buttons. It's good on donwload version. There might be some proble with html5. For last thing, thank you for your playing!
Game need to be play in fullscreen. I am always struggling with these screen size problem in unity. I am grateful if you can give any suggestion on this problem.
itch: https://roidesaumon.itch.io/reborn-i-am-the-king-of-apps
| Itch.io | https://roidesaumon.itch.io/reborn-i-am-the-king-of-apps |
| Original URL | https://ldjam.com/events/ludum-dare/54/reborn-i-am-the-king-of-app |
Ratings
| Overall | 1104th | 2.659⭐ | 24🧑⚖️ |
| Fun | 1076th | 2.568⭐ | 24🧑⚖️ |
| Innovation | 777th | 3.091⭐ | 24🧑⚖️ |
| Theme | 821th | 3.25⭐ | 24🧑⚖️ |
| Humor | 493th | 3.045⭐ | 24🧑⚖️ |
| Mood | 1005th | 2.714⭐ | 23🧑⚖️ |
| Given | 47🗳️ | 23🗨️ |
As you said it lacks a descent UI so we can track the current state of our app and know the risks behind the decisions
And it is only idea in my mind, unity is the only tools i know a bit.. so there is large amount things that I need to learn.
What can be a bit hard for a simulation game like this for a Game Jam is that you have to guide the player enough so they aren't lost, and tell them what the parameters mean.
Also light gray text on white back ground make it not really easy to read text
"Unable to parse Build/Reborn_IamthekingofAPPs_web.framework.js.br! This can happen if build compression was enabled but web server hosting the content was misconfigured to not serve the file with HTTP Response Header "Content-Encoding: br" present. Check browser Console and Devtools Network tab to debug."
You should set compression to gzip (or even disable it) in unity publishing settings and reupload.
I got the same error as @flying-dog-fish when using Firefox, but it worked in Chrome