Kiosk Tycoon by LordDaniel

[raw]
made by LordDaniel for Ludum Dare 54 (COMPO)

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Welcome to KIOSK TYCOON! For a week long, you'll step into the shoes of a determined entrepreneur tasked with transforming a small, nondescript kiosk into a thriving business. As the sun rises on Day 1, you'll dive headfirst into the stocking shelves, and try to make as much money as you can in a week. Can you turn your small kiosk into a flourishing business before the week is through? The countdown begins now!

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Guide for players:

Each day start with picking what items the store will sell. Each type of consumer prefer different items and your goal is to figure out what is the best amount of each, to reach to all people, and make the most per day.

Each day also comes with different rate of people coming to the store, and different storage limits, so each day may require different strategy.

The game is fully playable using a mouse. Didn't test mobile, but it probably could work with touch inputs.

Tools used: Godot Engine 4.1, Krita, Pixelorama, jsfxr.

Ratings

Given 0🗳️ 0🗨️

Feedback

Gallone
01. Oct 2023 · 12:29 UTC
The game has an interesting concept, but aside from getting a potential high score, there doesn't seem to be a visual indicator as to what getting a lot of money actually gets you, nor does it show what the store items cost. There doesn't seem to be a win/loss function either. Good premise but needs a bit more polish.
LDJam user 378283
01. Oct 2023 · 15:06 UTC
Good game ,but it seems different from theme
TheWinrawr
03. Oct 2023 · 10:37 UTC
I like your take on the theme, you turned it into an inventory management game! I had fun keeping track of the different people and what items they were picking up. However on the fifth day or so everyone stopped buying anything, even though I restocked at least one of each item. I think there should be some indicator on what type of people will show up the next day, or what items will be trending. Overall fun game!
minjutin
03. Oct 2023 · 10:46 UTC
Nice pixel art, especially for all the store items. Gameplay could use some more design though but it's a good start!
LDJam user 283449
03. Oct 2023 · 10:49 UTC
It's an interesting idea. I randomly stocked up a bit of anything because there was no way to know which kind of customers came. With a bit more polish this could be a fun little game
INCD021
03. Oct 2023 · 10:49 UTC
Hard to keep track of what the different customers buy, and the provide it on the right day..
Different take on the theme.
I couldn't see the full item list in the web version, but scrolling with the mouse wheel worked.
Nice job :thumbsup:
zundou
03. Oct 2023 · 10:51 UTC
I love the suspense when customers slowly walk by, wondering, "Will they buy the products I've placed?"
The artwork is clear, and the UI and graphics make it easy to quickly understand what's happening. I was immersed. :)
akitl
03. Oct 2023 · 12:13 UTC
after the day one , no one buy anything ....
Phillip Scott
03. Oct 2023 · 15:55 UTC
I bought a few of everything but no one bought anything - I am failure :D nice premise
LDJam user 9418
03. Oct 2023 · 18:35 UTC
I like the concept. I wish that goods are stay after the day, so I will decide to remove them if they not selling ok. Also, I would be nice to have cash to spend when buying goods, so it make sense that I bet on particular producs.
gilborn
03. Oct 2023 · 20:16 UTC
Nice concept end pick on the theme.

Open points are as mentioned above: On the last 3 days I didn´t sell anything without knowing why.

Without any clue which customer comes in which frequence it is purly luck and no strategy / puzzle behind - or do I miss something?

The Idea itself is pretty fitting to the theme!
Dining Philosopher
03. Oct 2023 · 21:24 UTC
No idea how to select the products that will make a profit, since I have no idea who's going to show up, and even then I'd have no clue what they would buy except by observing over the course of multiple games which seems a bit tedious?
Also the day is really long, it would be nice to add a fast-forward button if not simply resolve it in one go.
Supersayafynn
05. Oct 2023 · 11:38 UTC
The most money I earned in a day was 63! The concept fits well to the theme, my strategy was to have at least one of each item and randomly distribute the rest of the slots.
bucharlardy
05. Oct 2023 · 12:08 UTC
很有意思的经营游戏,虽然简单但是游戏思路却很清晰,我很快就能上手掌握它的乐趣。
rekate
07. Oct 2023 · 09:20 UTC
good concept but definelty need some major polish or readjustments, particularly with the gameplay. Having no indication of the customers that may come just turns the game into just hoping for the best rng or just evenly stocking everything regardless of the situation.