Kiosk Tycoon by LordDaniel

Welcome to KIOSK TYCOON! For a week long, you'll step into the shoes of a determined entrepreneur tasked with transforming a small, nondescript kiosk into a thriving business. As the sun rises on Day 1, you'll dive headfirst into the stocking shelves, and try to make as much money as you can in a week. Can you turn your small kiosk into a flourishing business before the week is through? The countdown begins now!

Guide for players:
Each day start with picking what items the store will sell. Each type of consumer prefer different items and your goal is to figure out what is the best amount of each, to reach to all people, and make the most per day.
Each day also comes with different rate of people coming to the store, and different storage limits, so each day may require different strategy.
The game is fully playable using a mouse. Didn't test mobile, but it probably could work with touch inputs.
Tools used: Godot Engine 4.1, Krita, Pixelorama, jsfxr.
Ratings
| Given | 0🗳️ | 0🗨️ |
Different take on the theme.
I couldn't see the full item list in the web version, but scrolling with the mouse wheel worked.
Nice job :thumbsup:
The artwork is clear, and the UI and graphics make it easy to quickly understand what's happening. I was immersed. :)
Open points are as mentioned above: On the last 3 days I didn´t sell anything without knowing why.
Without any clue which customer comes in which frequence it is purly luck and no strategy / puzzle behind - or do I miss something?
The Idea itself is pretty fitting to the theme!
Also the day is really long, it would be nice to add a fast-forward button if not simply resolve it in one go.