The King is Watching by Tvorojok
Ludum dare 54
Ilya - Art
Maxim - Code
Semyon - Game Design, Design, Music
Hypnohead team
Twitter: https://twitter.com/HypnoheadStudio
Discord: https://discord.gg/KDMuWVyH49
Build buildings in your kingdom.
Keep track of your workers using this area
Protect the kingdom from enemies. Don't let the wall fall and hold out for all 11 waves
Since Oct 16 Web version has undergone some minor UI changes, play the windows version if you want to play the original submitted game.
Controls:
Left click - Move
Right click - Rotate
We already have Steam Page
If you need more: https://store.steampowered.com/app/2753900/TheKingis_Watching/
| Link | https://hypnohead.itch.io/the-king-is-watching |
| Link | https://gx.games/games/xiihlr/the-king-is-watching/ |
| Original URL | https://ldjam.com/events/ludum-dare/54/the-king-is-watching |
Ratings
| Overall | 3th | 4.537⭐ | 289🧑⚖️ |
| Fun | 5th | 4.425⭐ | 290🧑⚖️ |
| Innovation | 53th | 4.269⭐ | 290🧑⚖️ |
| Theme | 52th | 4.455⭐ | 290🧑⚖️ |
| Graphics | 22th | 4.627⭐ | 294🧑⚖️ |
| Audio | 118th | 3.977⭐ | 285🧑⚖️ |
| Humor | 452th | 3.141⭐ | 243🧑⚖️ |
| Mood | 70th | 4.21⭐ | 283🧑⚖️ |
| Given | 65🗳️ | 19🗨️ |
Very good job!
- Only from second time I understood, that unit limit can be increased forever (not for time), because time buff and unit increase were in same spot.
- Markets have a bug when they sell unmarked resource (switching toggle couple times fixes it)
- I would've liked some audio signal not at start of wave, but when it's approaching (e.g. 3 weeks before)
I enjoyed it very much! Good work ❤️
You guys should get into rating other games HARD, for me this is the best game of the jam so far, would be a shame if you did not get required votes due to lack of visiblility
And you really nailed the graphics. I can't see any flaws, it's very effective.
Well done !
for a jam.
I wish the units would spread out a little more when fighting so I could see whats happening, they all merge together
It's a bit hard to understand what it needs to produce things. We have to look back at the building tooltip, I think it could be better to have a small hover to tell why it's not active.

I love the graphics, the animations of it all, everything fits together well and nothing seems out of place. The UI is surprisingly neat and simple to understand, thus making it super accessible without any tutorials. The audio fit in really well too. An all-together well-done package
Again, really good job on it! :thumbsup:
Great job!
Thank you for making this game ^^
A couple of minor improvements I noticed. For example, the enemies didn't seem super threatening, I didn't take any damage until the final wave when the big boss almost destroyed me. Luckily using the boost to get a second dragon really helped.
Also when you have an odd number of available squares you are unable to use some of your buildings in the bottom right corner. This caught me out and I had to rebuild.
None of this detracts from the incredible game however, great job!

My only complaint would be that sometimes the upgrade buttons would be greyed out when they were actually available.
Only thing I missed was a list of my units and their health so I would know if I needed to activate the hospital or not and if they were swordsmen or not.
and... it's maybe the design, but i still think a pause button is somehow needed, it's really overload my brain probably gonna overload even more in the complete version.
still, i really enjoyed it so much, thanks for bring us such a great game.

When's the release? :)
Literally the only issue I have is The menu's pixelated "The king must see that the work goes on" being a bit difficult to read, accessibility-wise, but it shouldn't be a huge issue since it's only in the menu screen lol.
Otherwise, the game is actually so fun to play! I was playing and strategizing with a group of friends and it was very interesting learning how to play without actually the trying the tutorial. The game is so impressive and well built! I am a bit frustrated I got to the final wave only for my army to die and my dragon to take sooo long to spawn, my troops D::
Truly seems like such a complete game which is so impressive given that it was made in under 72 hours!!
The art style and execution was phenomenal, I really enjoyed the unique take on the theme - I did feel extremely constrained on space and like I had to consider every building placement. My only nitpick is that I would have like to see more audio. Great job!
A little node: Maybe tweek the difficulty of the waves a little more and espacially the boss at the end. While not having a problem whatsoever during almost all the waves, the difficulty of the last wave was exponentially so much higher, that it felt unfair. For context: I had the arena, a dragon and upgraded units, but only 6 of them and that was more than enought up until the boss at the end
But great UI and polish.
Super polished, everything about this game was fantastic.
It was well balanced too, not too easy and not impossible. Makes use of the theme really nicely too.
Great work!!
**me, watching for any postjam news**

i love this gameplay / artstyle, music, UI, gamefeel !
GG Team !
I want to see this full game released please ! <3
I bet it will enter to top-100 at the very minimum. :)
A very polished entry.
There is not even much to say here.
I usually list some issues with the game or how it could be improved, but I have nothing to say here.
Well, maybe tweak a game balance a bit, because it's somewhat hard to beat the last wave.
It took me 3 runs to do it, but maybe that's an intended difficulty for it?
One of my favorite things about the graphics of this game is its color palette.
This is one of my weaknesses: adding the right colors to the sprite.
Your artists made a good job.
I encountered no bugs and the game maintains good FPS. :)
Also, have my **epic Indikator greeting of Destruction with sockets (2)**.
I had a lot of fun playing your game !
I felt like the game ended right at the appropriate time : neither too long nor too short. I'm also impressed by the amount of feature and varied animated buildings you managed to pack in 72h !
As others have mentioned, the color palette, sounds and music were all top notch.
I have not much to say, just i wanna be like you when i grow up.
I really enjoyed. Overall 5/5 for me.
There's room for developing tactics. Pleasant graphics and sound.
There's a tutorial, that's very good, although some letters are difficult to read there, for example, in the word "SAWMILLS," but the font is beautiful.
The game offers a nice challenge. Enjoyed playing it!
Well done! Take a candy! :candy:
I think having resources icons in the consumption description would have help, especially for not english people
Absolutely epic! Amazing concept, I could see this idea taken in several different ways too!
I wasn't expecting the final wave to be quite so hard. I'd love to see a sandbox/infinite mode of this too. The music got a little much after a while but was suitably chill! The pixel art is incredible and this is just, so, good! (Also flour dragons?! Haha!)
I love the art and the animation on the litte squares are really well done !
The sound is simple but it works great.
It's a crush for me !
It's remind me a great boardgame called Goblivion :)

Wanted to ask for score chasers if you were fine with me playing some gameplay of your game in the background in the waiting period. In the waiting period while a music track is playing itll cycle through gameplay from a bunch of different games in the background
Personally I'd have liked it more if the end state would allow for expanding the gaze to cover the entire area, it would feel complete and satisfying, but also defeat the limitations you set for the gameplay.
A very nice and entertaining game, great job!
Great game
Amazing job!
nice game.. at first I had no idea what to do even though I read the instructions but then I figured it out. great attack.. nice game
thanks for that
Thanks so much for making this, it's a blast to play.
I enjoyed this verz much! I think this is my fovorite game this jam so far. A lot of strategizing. From my experience such games require a lot of coding so often polish falls to the side. Not with this entry. Really well done! Good job!
https: //steamdb.info/app/1681460/history/
I think if I say I want this game available to buy right now - it tells everything about this game from my perspective.
Well done!
Managed to survive until the last wave. I like that overall it becomes very intuitive, though I wish the instructions were a little more clear at the beginning of the game