DE-LIMITED by Raivk
DE-LIMITED
A GAME ABOUT WALLS
PUSHED AGAINST THE WALL
A top down shooter where you don't have health points. Instead, taking hits pushes the walls toward the center. Don't get crushed!
PEW PEW PEW
It's a game about pew pew-ing bad guys. So expect a lot of pew pew.
BONUS!
There are bonus that you can obtain to help you fighting the bad guys.
Like multishot, bombs, whatever... AND SOMETHING TO PUSH THE WALLS BACK!
When you get this bonus, try to hit the walls to push it back.
CONTROLS
MOUSE & KEYBOARD
ZQSD / WASD / ARROWS to move
MOUSE to aim
LEFT/RIGHT CLICK to pew pew
GAMEPAD
LEFT STICK to move
RIGHT STICK to aim
ANY TRIGGER to pew pew
I'M A USELESS PIECE OF TEXT!
AUDIO / GRAPHICS / VFX : THOMAS LEBRUN (Raivk)
LEAD DEVELOPER : ANATOLE CHAUMONT FRELET (CharlieTU)
DEVELOPER : JEAN-CHRISTOPHE JOUBIER (eFrag)
DEVELOPER : JULIA MARINELLI (Donhadryel)
Together we're Teagher Studio : Teagher Studio




| Link | https://teagher.itch.io/de-limited |
| Link | https://teagher.itch.io/de-limited |
| Link | https://teagher.itch.io/de-limited |
| Original URL | https://ldjam.com/events/ludum-dare/54/de-limited |
Ratings
| Overall | 7th | 4.458⭐ | 26🧑⚖️ |
| Fun | 6th | 4.417⭐ | 26🧑⚖️ |
| Innovation | 554th | 3.375⭐ | 26🧑⚖️ |
| Theme | 64th | 4.417⭐ | 26🧑⚖️ |
| Graphics | 23th | 4.625⭐ | 26🧑⚖️ |
| Audio | 6th | 4.438⭐ | 26🧑⚖️ |
| Humor | 510th | 3⭐ | 22🧑⚖️ |
| Mood | 251th | 3.896⭐ | 26🧑⚖️ |
| Given | 24🗳️ | 6🗨️ |

This actually kept me hooked until I had a place on the leaderboard!
Everything just works together very well and feels incredibly polished.
Let's be honest, this could have been a full game release.
Only one problem : When you take bonus, you don't feel you take it.
It must be destroy with FX (currently we do not feel that we have taken the bonus when it decreases and disappears)
that's funny because our games have many similarities but are still really different in gameplay as in style!
i loved harveeps and now i love de-limited :D i've downloaded the game because i'm 100% sure i'll come back at it later!

This one deserves way more ratings than it has right now, good grief. The gameplay is very addicting and very smooth. Graphics are clear yet vibrant and the music keeps me pumping while playing.
I didn't figure out how heal works right away but it made the game that much better when I did.
Can't think of much to improve it, except maybe more enemy movement pattern variety other than direct follow. Having something else to do except move and shoot would be nice too, since at this point it may as well be autoshoot. Something like a consumable powerup for example.
EDIT: oyea, my highscore so far

I had a blast with this game. The gameplay is really addictive, and the presentation is top notch. The aesthetics (graphics and music) are spot on. Props to the UI designer too on the main menu. Every aspect of the game was very polished actually. The most complete (and probably best) submission I have tested so far, to the point that you probably implemented more things than what was necessary for a jam (like the messages on the bottom right of the screen felt like you were flexing when most other teams struggle to come up with something that just works).
Terrific job overall, congrats!
I'll leave you with two minor notes:
- I had a controller plugged in (but not touching it), and every few seconds my WASD movement would just stop. Once I unplugged the controller, this conflict stopped.
- This one is certainly personal preference, but I like the character movement to decelerate pretty quickly if I let go of all movement input. The drifting certainly adds some personality that you may be going for, but for me it felt out of control.
Aside from those things, I can leave you with the greatest compliment I give to LD games: I'm gonna keep this one on my computer, it's not getting deleted.

I really like the area size as health bar idea, though maybe the power up to 'heal' is a bit too frequent. I don't know, at the end I died within a few seconds from full health since I got totally overwhelmed.
Very great job!