Prof Delespace and the Golden Record by cagibi

Today, Prof Delespace and his assistant Loike are going to a strange planet to find the last missing piece of the Golden Record. But their long-time rivals aren't very far…
A very short game inspired by the Professor Layton series.
There are currently 3 puzzles.
Controls
- Click during dialogue: next line
- Escape: Pause game
- Every puzzle is done with the mouse, or any other pointer capable of left & right clicks
| Link | https://codeberg.org/cagibidev/delespace |
| Link | https://cagibi.itch.io/delespace |
| Original URL | https://ldjam.com/events/ludum-dare/54/prof-delespace-and-the-golden-record |
Ratings
| Overall | 102th | 3.833⭐ | 23🧑⚖️ |
| Fun | 98th | 3.786⭐ | 23🧑⚖️ |
| Innovation | 278th | 3.048⭐ | 23🧑⚖️ |
| Theme | 318th | 2.881⭐ | 23🧑⚖️ |
| Graphics | 27th | 4.286⭐ | 23🧑⚖️ |
| Audio | 32th | 4⭐ | 23🧑⚖️ |
| Humor | 8th | 4.325⭐ | 22🧑⚖️ |
| Mood | 73th | 3.762⭐ | 23🧑⚖️ |
| Given | 16🗳️ | 16🗨️ |
For the second puzzle, did you feel like the shapes of the board/ships were unclear, or was it more of a puzzle difficulty problem? Or a straight-up bug, like the hints not moving any ships to their correct position?
As for the duel, Ghetti's strategy is literally random (I thought that would be hard enough, but the game was less luck-based than I expected).
For me I think every round Ghetti guessed I had played 0. Probably a coincidence, and it did have a chance of working, but after the first round I started adding my number to their guess. Also I always played the highest number. It was like playing rock paper scissors against the kid who always picks rock no matter what. Hehe.
That's weird, Ghetti shouldn't guess below his hand, he's not supposed to be *that* stupid. I'll check my "AI" code for any bugs.
I love chars & story behind, you even made an animation for them. The gameplay might be a little bit more polished, but keeping in mind that you had only 24 hours that's an incredible result!
About the first puzzle, my bad, the reason is probably that the hitboxes of the outside dots are different from the buttons' shapes. And yeah, only relevant physical buttons have a dot (else I would have spent hours searching for other potential solutions to the puzzle that it would have created). I'll try to code a more robust version of that one.
For puzzle 2, in your playthrough, ship hints don't look very helpful indeed. They're supposed to move some of the ships to their final position, but when the board is cramped it's hard to notice. I mostly tested them on a near-empty board. Maybe I should clear the board first, at the cost of erasing player progress? (and now that I think about it, dragged ships should be bumped in front of other ships, for legibility)
The post-jam todo list just tripled in size I think :D
@erlioniel Thank you! I'm starting to have done a lot of practice over the years (mostly on graphics, yeah, as you can see with the quirks on some puzzles)
I completed the game without hints but I didn't really understand the last puzzle, the correct answer was always 3, I don't know if that was intended.
Funny dialogues and nice art. I love the music!
Good job!
Les graphismes, la musique, les mini-jeux (j'ai du utiliser l'aide pour le 1er, j'avoue) c'est vachement bien foutu !
Les dialogues sont vachement drôle, j'suis fan !
Tu as beaucoup de talent, bravo :)
The enigmas are well-balanced. It take some time to solve them, but not too much time. (I was helped by a friend, though).
Music and graphisms are nice.
Maybe the second enigma with the pentaminos would have been more practical if we had more space (ha ha) to put the shapeships around the game area. It's a little hard to think how to place them when we have no other choice than stacking them on the border.
@recher Yeah, for the second puzzle I'm not sure what to do (decreasing ship sprites or increasing the game's resolution are both time-consuming tasks, especially when I'll be away from my graphics tablet).
I'm thinking of adding the ability to hide the current text panel when you click on an activated tab. That will save a lot of usable space on the left.
And the postmortem is out!
https://cagibi.itch.io/delespace/devlog/623091/how-did-our-fellow-professors-endeavors-fare-in-this-trying-world