Tethered by LDJam user 372440
The Ludum Dare theme for the 54th edition is "Limited Space". We took this quite literally by designing a game in space with a focus on limited movement.
Play as two astronauts, Barry & Larry, who are stranded in space. Work together by pushing & pulling each other towards the modules needed to repair your escape pod.

https://www.youtube.com/watch?v=n-SRIwkPE-Y
Find a video with gameplay here: youtube.com/watch?v=n-SRIwkPE-Y
Sound effects obtained from zapsplat.com.
| Original URL | https://ldjam.com/events/ludum-dare/54/tethered |
Ratings
| Given | 34🗳️ | 45🗨️ |
I liked the graphics of the astronauts a lot, and the slight music was a very good choice.
The gameplay tends to be slow. If you don't start moving in the right direction, it takes a lot of time to course correct, as Barry and Larry seem to have very similar mass and as such don't produce much inertia when pushing-pulling :grin: This slowness is meditative to me, so I don't mind. But you could consider filling such time with more fun banter between our heroes or some random stuff to look at (maybe alien ships flying around or some such).
I was a bit surprised to discover that the asteroids do not really hurt me/damage the line. Positively surprised, min you, as that would be kind of a pain to avoid them :wink:
I see it's your first LD, so let me be the first to say: welcome to the community! I hope you had lots of fun making the game, and I hope you'll have even more playing and rating! One tip: you can get more people to play your game if you can make a web version that can be played in a browser. This way, you'll be OS-independent, as well as alleviate any concerns some people have about downloading. You can host a web version, e.g., on itch.io (or even here directly on LD page, but it works worse here).
Again, congrats on the game!
It took me a lot of time to understand that when pushing/pulling one of the guys stays mostly in place,
instead of both guys moving by the same amount.
Mostly because it was hard to judge movement relative to the star background. Maybe if you put some static object
at the start point (like a ship wreck) it can be easier to orient yourself.
This was pretty great, a complete LD submission, bug-free without anything missing. One of the better ones I have tested for this jam so far!
At the begining it was hard for me to know whether my characters were moving or not ^^ Maybe because of the background's interpolation which does not hint on that. Watching a bit of the video and reaching the spaceship helped me a lot, and after that, no problem.
Great job!
You made a great game, good job.