Perilous Platforms by LDJam user 372425

In Perilous Platforms the player along with a number of bots are on an unstable platform. Each turn the player and bots select a move for the next turn. At the end of each turn unstable tiles are destroyed. Players are eliminated by ending their turn on an unstable platform or by being knocked off the platform by other players. The last remaining player on the platform is the winner.
| Github Repository | https://github.com/bsladewski/ludum-dare-54 |
| Itch.io | https://rcxa.itch.io/perilous-platforms |
| Original URL | https://ldjam.com/events/ludum-dare/54/perilous-platforms |
Ratings
| Given | 0🗳️ | 6🗨️ |
You should chose another sound effect or reduce its volume, because it really scared me the first time I heard it!
the concept is very simple but has tactical depth through your positioning. the enemies really add a lot to it! It would be cool if the robots would turn in the direction they move next. In most positions its very hard to know what they will do.
Well done! A short burst of intense fun!
@2thegamechanger I did consider having the bots face their next move position since it's calculated before the player makes their move selection, I just didn't find the time to implement and playtest. If I spend some more time on this project I'll definitely give that mechanic a try. I do feel like it would make player choices more tactical/meaningful despite potentially giving the player a bit of an advantage.
@uni-isnor yeah i love pushing dudes off its so satisfying. I also like how its something you learn to master after a few tries!
Good job!
Yeah, it's a very strategic and fun game.
I feel like if there was an online multiplayer version of this game, it could become a popular classic. It also seems like it could evolve into a board game, and I'm impressed with its potential for expansion.

I really liked it.
Unfortunately I didn't manage to win. Only one time I survived together with another one. there were three tiles, 2 players, and I got unlucky :(
Very nice concept, well done!
Edit:Also kind of wanted a way to pass a turn... nvm. figured out how to do that, being able to select the tile you're on would have been more obvious.
I loved seeing the other robots push each other off the platform when I ran to safety. I really think this can be expanded into a full casual game. It's fun.
(love that your screenshot is you falling off the platform)

But I felt like in some situations I was heavily reliant on luck, especially in the end game when the playable field forms a single line and there aren't too many moves available. I guess the best strategy would be to eliminate everyone before getting to the end game.
One small gripe is I couldn't find a way to deselect a tile to remain stationary on this turn if you already selected a tile.
Overall, a good puzzle game perfectly fitting the theme! Thanks for sharing your work!
Very interesting game. At first, I was thinking I could destroy the other robots but when I realised I cannot, they started to feel more like "opponents".
I liked the pushing mechanics as a tactical tool. However, in some cases I feel that the outcome of the push was too unpredictable - I did not always end up to a square I left from.
Towards the end of the game, the game feels slightly too out of your control. At that point, the map consists mostly consists of narrow corridors and bad luck can easily end your run.
But overall, I really solid jam game!
I like it a lot. It's really hard to get something elegant done inside the compo time restrictions but this is perfectly scoped and well executed.
One thing I would change is that the board will start a little bit more zoomed out and the entire area is visible from the start, since I found myself starting a round and then moving the camera into the center, so I don't have to move it around all the time.
A cool take on the theme :) Nice one
Took me 23 turns, which looks to be about the average looking at the rest of the comments, heh.