Tracked by Ava Skoog

You wake up after a nap on the train and everyone—including the driver—is missing.

As you can probably tell I ended up spending too much time on cinematics and didn't have much left for actual gameplay and had to scrap my plans but it was fun to focus on something else.
Will try to get native builds up during the week.
🕹 Controls
| Action | Input | | --- | --- | | Move: | WASD/ZQSD or arrow keys | | Run: | Shift | | Look: | Mouse | | Interact: | E or click | | Un/lock cursor: | space | | Invert camera axes: | X and Y | | Mouse sensitivity: | U to increase, M to decrease, J to reset |
🎭 Credits
- Me
- Free font Wicked Grit by AJ Paglia
- Free font Smoke Shadow by CybaPee
- Free foley and droning from zapsplat.com
- One texture from opengameart.org, made the rest myself
⚒️ Fixes
- Added the U/J/M keys to adjust mouse sensitivity.
- Tried to fix visual bug with the vignette that doesn't occur on my computer so I don't know if it's fixed.

| Link | https://oahda.itch.io/tracked |
| Original URL | https://ldjam.com/events/ludum-dare/54/tracked |
Ratings
| Overall | 266th | 3.871⭐ | 33🧑⚖️ |
| Fun | 749th | 3.194⭐ | 33🧑⚖️ |
| Innovation | 950th | 2.821⭐ | 30🧑⚖️ |
| Theme | 543th | 3.677⭐ | 33🧑⚖️ |
| Graphics | 49th | 4.532⭐ | 33🧑⚖️ |
| Audio | 55th | 4.155⭐ | 31🧑⚖️ |
| Humor | 661th | 2.7⭐ | 27🧑⚖️ |
| Mood | 32th | 4.355⭐ | 33🧑⚖️ |
| Given | 26🗳️ | 47🗨️ |
Didn't rate, maybe it's just a bug on my PC, something to look into :)
I like how you set the atmosphere. Switched off the lights to really get into it.
I would have liked a bit more gameplay wise :)
ME AND MY TEAM ALSO MADE A TRAIN LOCATION IN NOVEL
The atmosphere is really dark and it motivates me to run to doors
One bug: Space to lock/unlock cursor didn't work for me in Safari.
Overall: Great entry, nice job!
I had the visual glitch on the itch.io build in Firefox, the vignetting effect didn't show up as darkening but clipped out the train cabin and showed the outside. Fortunately it's dark and gloomy outside so it didn't disturb me.
The sounds also clipped a little, not sure if it happened when they started / ended or if happened when they were switched out by other sounds.
All in all though, a really really great entry!
Seems clear the camera controls need some work for next time, but just to make sure, did you try the M key to decrease sensitivity, @meowellyq, @polina-fl, and @lincolnsalles? Was it still bad after that? :(
There is indeed a key in every car and an end to the game (another cutscene which lost me even more of the time I could've used to make the "levels" more interesting :p)
Thanks for specifying you had the vignette issue on Firefox, @local-minimum! Unfortunately no difference here, so I suspect it's just a driver thing, I saw the same issue on Windows with my LD52 game (same engine, more or less the same shader code) which also didn't show up on my Mac, so I wonder what it could be… 😞 Locking sound and a reaction would've been great, yeah!
Yes, the gameplay can be developed, but there is a lot of potential here. It is a cinematic experience and the sound and graphics create an eerie atmosphere. An unusual and creative entry.
@oddballdave: I had the idea of a time limit due to a secondary threat that would've worked with the ending: the train simply derailing. But yeah, no time :(
I wasn't really a fan of the camera controls, felt really floaty and imprecise. Also not sure if intended but the sound was causing a popping for me which was quite annoying, and took away from the otherwise really creepy atmosphere.
Great job with the cutscenes - you don't often get to see narrative experiences like that in jams so it definitely stood out, but maybe next time make sure you can also get your desired gameplay sorted too. Overall, still a really good entry though!
I was super scared the whole time, barely made the final key highlight and then WHAT? "that was a driver in the bathroom behind me the whole time"??? How do I interpret this??? Well, I guess that's a good ending lol xD AND YOU GOT ME SO SCARED GOD DAMN!
I should've probably decreased the default mouse sensitivity since it seemed to be too high for more people than not. Hope some of you saw in the description that it was possible to decrease it 😅 I really need a proper settings screen for my next one… Brightness settings too maybe.
Sound popping was a web issue and unfortunately I never got around to those native builds. I thought it kind of fit the "off" mood of the game tho so I didn't feel too bad about it.
I'm glad at least the mood and the scares worked out which is what I spent most of my time on~