Blowfish Baybies by LDJam user 371975

[raw]
made by LDJam user 371975 for Ludum Dare 54 (JAM)

Meet Winston: the diligent resident sorter at the "Baybie" nursery.

He cherishes his serene job, where he gently and lovingly organizes the adorable baby bunnies and baby alligators, sending them to their future parents-to-be.

But one day, crisis strikes! When the nursery overflows, countless baby creatures are swept out to sea. Up against this challenge, Winston steps up! He sets out to sort all the babies before they can drift away.

It's up to YOU to help Winston! Use your sharp wit and boundless creativity to sort these babies while ensuring their safety and happiness in this heartwarming game.Cover<em>Image</em>for_itch.png

Ratings

Overall 792th 3.333⭐ 20🧑‍⚖️
Fun 855th 3.053⭐ 21🧑‍⚖️
Innovation 336th 3.632⭐ 21🧑‍⚖️
Theme 1056th 2.737⭐ 21🧑‍⚖️
Graphics 286th 4.083⭐ 20🧑‍⚖️
Mood 777th 3.263⭐ 21🧑‍⚖️
Given 24🗳️ 19🗨️

Feedback

Jerlyn
02. Oct 2023 · 23:09 UTC
So beautiful!
MAR Zockmeister
03. Oct 2023 · 02:15 UTC
Really awesome artwork. In the beginning, it was a little bit unclear, what to do. So some small introduction would be nice. And maybe the time is a little bit long? But interesting idea and nice realization! :smiley:
Jerlyn
03. Oct 2023 · 16:57 UTC
Thank you @mar-zockmeister ! We ran out of time for onboarding but we had an instruction module. Was that clear at all? It was accessed by tapping the "?" on the top right. Maybe we could have it appear before the game play next time?

![Screenshot 2023-10-03 at 12.56.40 PM.png](///raw/bcd/a5/z/5f4f0.png)

![Screenshot 2023-10-03 at 12.56.47 PM.png](///raw/bcd/a5/z/5f4f1.png)
MAR Zockmeister
03. Oct 2023 · 19:38 UTC
@jerlyn I did not click on the ? so I guess I missed the the bottom part of sorting und blowing bubbles. Hence, it would definitely better to show it before starting the game. Anyway, it was not that difficult to find it out during the game. :smiley: But I totally understand the problem of time running out :wink:
Flaterectomy
04. Oct 2023 · 17:19 UTC
Great and very cute art! It took me a little to figure out what to hit and what not to hit, and it took reading the (?) info to figure out I had to move the babies in the correct directions.

I see you opted in for audio, but I heard no sounds at all when I played, so if there *is* audio then something must've gone wrong.
A1stakesauce
06. Oct 2023 · 02:25 UTC
Innovated movement mechanic. nice artwork.
tucan
06. Oct 2023 · 05:21 UTC
I really like the art! I also noticed details like the the bubble particles and lights, all those details adds a lot to like visually. It took me a little bit to get used to the mechanic, but once I did it was working good. Good job!
ping78
06. Oct 2023 · 08:26 UTC
What a neat nice looking game with a unique movement mechanic. Game is very intuitive as well.
Well done.

![bb.png](///raw/704/z/5fdb2.png)
🎤 LDJam user 371975
06. Oct 2023 · 21:09 UTC
@ping78 oh no! You played so well our menu couldn't handle the number of points you scored 😂
LDJam user 377116
09. Oct 2023 · 07:56 UTC
Its a bit hard to understand what to do at first. after understanding to empty the stamina completely bouncing of the stuff was pretty cool. Stunning graphics!
Hora-Timer
10. Oct 2023 · 12:20 UTC
Lovely! Art
Kjip
10. Oct 2023 · 13:28 UTC
I liked the art! The lack of audio was a bit of an letdown, but the game felt smooth and I liked playing it!
Well done.
WouterK12
10. Oct 2023 · 19:04 UTC
Pretty unique gameplay combined with awesome art! Audio would have made it even better, but that could be for a next update.
Keep it up, well done! :)
rongon
11. Oct 2023 · 23:25 UTC
Amazing art style, even without any animated parts, it's very refreshing and bright. Expecially with glowing bubble vfx.
The mechanic is a bit confusing at the start, but then I realized that I should blow away the bubbles with bunnies up and alligators down.
Why is the timer so long? Do you expect for players to play one run for 5 minutes?
Redoxeide
12. Oct 2023 · 02:00 UTC
Good work on the graphics! I do think having the instructions somewhere visible on first play would help the player better understand the objective of the game. Having some good sound effects together with the mechanic would make some very satisfying gameplay. Nice job!
DJTequila
12. Oct 2023 · 12:20 UTC
The movement feels good, and I love the art. I liked the challenging sections with lots of enemies. Having to feather your bubbles to stay small really sells the "limited space" theme. I think the blue and orange areas at the top and bottom of the screen should be more visible, just to make it clear that you have to sort them. Great job!
🎤 LDJam user 371975
12. Oct 2023 · 15:04 UTC
Hi @rongon! The timer exists because we wanted to give an extra bonus for players who master the game mechanics enough to go fast. Even if the timer runs down to 0 the game does not end, you just don't get the time bonus of 1 extra point per second left on the clock when you finish. I agree though, 5 minutes is a long time for a run. Perhaps a bit more thinking could go into how we can reward players for mastering the mechanics and completing obstacles quickly.

Thanks for playing!