Depths of Eonar by LDJam user 313326
Venture below Eonar, and fight your way through its deep mysteries!
The HTML version is somewhat slow, and it's super tiny. Zooming in within the browser helps. For the best game play, try the downloads. Sorry-this is my first attempt at an HTML port.
Controls
Movement - WASD
Jump - Space
Attack - Left Mouse Button
Dash - Right Mouse Button
Dive - Left Mouse Button while jumping
Interact - E/Space
Exit Game - Esc while in game
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Thanks everyone for playing!
| Link | https://github.com/GreyNovemberGames/LudumDare54 |
| Link | https://grey-november-games.itch.io/depths-of-eonar |
| Original URL | https://ldjam.com/events/ludum-dare/54/depths-of-eonar |
Ratings
| Given | 0🗳️ | 5🗨️ |

The art is amazing and i really like the vibe! The graphics remind me of real of the mad god but more polished i really enjoy your color palette and your level design reminds me of the old prince of persia, i had a lot of fun exploring.
Good job and well done!
@hangovergames yes, it feels strange and backwards. I think that’s why I chose it.
The music was pretty good for the menu screen, but somehow I think the gameplay itself deserved something more upbeat. Maybe even diffrent versions for the outside world, the cassle and the depths (and maybe even in the boss area)
I love you made the thumbnail something resembling a game cardridge. That is very clever. I'm not a fan of acctually installing LD games to be honest. I would prefer a portable version. I the LD page you talk about a HTML version, but I could not find that ^^"
The outside area could have used some secret area above the treetops I think :D
I wonder what the story behind this game is, why is this character going to the depths to fight a giant snake?
- Edit: I found the HTML version. Its on the LD page itself, I'm still not used to that haha
- Edit 2: It seems that ratings are still disabled. I'll come back to rate :-)
Hmm. Perhaps the html version isn’t working.. I can try to host it somewhere else maybe?
As for the backstory, there’s not much that has been fleshed out fully. The character is based on a character that my friend played in a D&D game years ago.
The game is teeny tiny for me here on ludum. Send me a comment when you fix the itch.io page, then i'll try it out there!
Otherwise, very fun!
The Art, animation, music, has this fantastic retro vibe. Even the attack sounds and animation are consistent with the mood.
@deppong Thanks for playing and thanks for the feedback!
Should I go up from a place that looks like a ladder? But pressing the W key doesn't do anything.
The good:
- Everything about graphics, wow, impressive. I don't think I could have even if I was solely for graphics.
- Sound
- Ambient
The not so good:
- 60+% of the screen shows were you come from, instead of where you go to.
- normal slash hits very little, so you need to spam it. But you can't keep distance with it if you spam, so it is useless in the last zone
- I love jump down attacks, yet, I couldn't get any use of the one in game. There is always a ceiling, so there is very few ways to gain the height to make it useful.
- Normal slash in the air makes the jump down attack, which gets me killed every time I want to damage someone after a jump... Final boss is not reachable without jumping.
I really don't want this comment to sound negative, because it really isn't. Having so much way paved, I feel like a few minor changes would make it absolutely unique.
I really wish there were checkpoints in the game.. I personally detest running back to the same spot over and over again like Elden Ring hahahaha. That's just personal preference though!
Background audio didn't loop seamlessly which tends to be a no go. Would've liked the sound design to be leveled down a bit too, to balance with the background music better.
The little pop ups and art style was so cute! It was a really efficient and effective way of communicating controls to the player. The game is challenging and engaging so well done!!
I feel that the theme mostly applied to the height of the corridors and not the length, so some felt pretty long just to find an enemy
Good:
Graphics
The boss at the end is fun
There are plenty of useful movement options that are fun to play with
Difficult, but in a fun way (other than the spike section)
Less good:
The spike section has a severe over reliance on instant kills to provide its challenge. This combined with the very fast fall speed and lack of checkpoints makes it an absolute headache to get through. This also seems to be the area with most side paths, but I didn't feel any sort of want to explore them because if I died I would just be sent back to the start and all that time would have been wasted. It's not too bad once you know the route, but being sent back to the start for making a single mistake does make that a bit of chore.
Overall, I quite enjoyed it. The section with the golems is a good primer for the boss and the boss itself is an enjoyable fight. good game!
Good job!
I think you could have improved the game way much by not putting death traps everywhere (or by making them more obvious by zomming out for instance), adding potions in every dead end and having a boss that is less agressive.
Apart from that it's really good and I can't believe you made it in just 2 days! Excellent job.
too bad there are no check points... I died too far for my taste and I didn't feel like playing it from the beginning
good work