MineRaider - LD54 by LDJam user 336676
WebGL version needs an update a buddy found a hole in the floor
Welcome to MineRaider, you have been tasked with entering a soon to be lava filled mineshaft in order to recover as much value as you can.
value not resources, there are 5 different types of resources each having a different value, but oh no your bag only holds 10 items, not to mention by the time you reached the mineshaft there was only a minute left until the lava floods in.
Controls: WASD Controls E = pickup (while looking at the resource) F = Drop a torch I = Inventory(You can drop items to make room for more valuable resources) Left Shift = Sprint
Value Chart:
Gold Vein - 5 gold Gold Pickle - 20 gold Emerald - 50 Morganite - 50 DIAMOND! - 200!
https://www.youtube.com/watch?v=bOublJ3HD-Q

Ratings
| Given | 0🗳️ | 6🗨️ |

thank you for playing
Controls worked out well enough. I loved when I noticed that there is stuff in the ceiling as well, got that feeling of "Oh I'm so smart" that we all love when games give us that.
What I did not like is how the limited inventory seems to almost not take part on the game, since we also have a timer that is way more pressing.
Maybe if you make the timer much longer, then the inventory management becomes the real focus?
Anyway, overall really enjoyed playing! Congrats!
1: it was too far
2: i forgot to throw down torches. Once I picked up the diamond, the screen went pitchblack ^^"
One think I did not understand: I went back to the elevator (starting position), but I did not know what to do next. Then the lava appeared... Did I need to push a button once back?
This game could also use some background music in my opinion. The sound effects were pretty good!
I'll come back to rate your game. It seems that rating games is still disables until tomorrow :-)
loved the atmosphere and the simple graphics. The balance between greed and survival was really nice.
I would recommend to have less torches, as I won using only 5-6 of them.
I enjoyed this for a few plays, got up to 560. Found a lava room that seemed to hurt even when I thought I was on ground. Good ambience.
- The inventory was a bit hard to click and the camera was still moving making it confusing.
- It was a bit misleading to have a pickaxe but not being really able to use it.
- I got lost, couldn't find my torches, but I reached the, elevator?
the pickaxe animations plays when you hit E, it's mostly there for aesthetics but if I switched that to a mouse click instead of E would fix that.
yeah the inventory system is basically irrelevant in the games current state, not enough time to worry about using it, but i will look into fixing the camera so it no longer moves.
If you wanted to make it easier you could automatically remove the lowest value rock when a more valuable one is picked up, or map the throwing away to number keys, spam 1 to throw gold.
At the beginning, I was a bit confused about whether the goal was to collect as much loot as possible up to a maximum of 10. Later, I realized the objective was to exit the cave with the loot. However, I had some difficulty finding the exit way, haha!
Overall, it's a good entry. Well done!
As for the theme, I didn't really feel like my inventory space was limited, I felt that my time and light resources were limited.
Couldn't really get the highest score, but at least I found a way to get out of bounds (didn't figure out what how I did that though, but it's second web build). 😁
Good job making the game!

@jens-g That is 100% the plan, im continuing to work on the game, adding in a hub of sorts where you can take your well earned loot to purchase upgrades, more inventory, more time, faster movement, etc.
@woona yeaaaaah that... that was bound to happen, the level is pretty solid but there are still a few gaps I have to patch up.

My main issue with the gameplay loop is that the time is simply too short. I went through it about 20 times and most of times I've had a problem even finding 10 items in time to return to the elevator, so I didn't really feel the need to use the inventory system and manage what I'll drop and what I'll keep.
Also there might be some issues with the ground colliders - in my third or fourth playthrough I've managed to drop through the floor while sprinting:

I'm glad to see you're going to keep working on it. I agree with Jens, a hub and quick repeating rounds can make this into a pretty robust game. Maybe even unlocking new mines with different environmental hazards (in addition or replacing the lava)?
The sound design is great. The ambient sounds really add to the feeling of immersion. Visually, the game is great too, it does have this slightly Minecrafty feel to it.
Oh, and one rather small thing you've added, but I really liked it - putting some of the resources on the ceiling. The lighting system made them tough to spot at first, but once I found that I really started to look around everywhere. :D