Prisoner 32 by commanderstitch
Prisoner 32 is who you are, The 'god of sweets'. hehehe
Escape
Between the narrow confines of your cell, the limited room in the passages, or even when you find space in the big room; you will find it difficult to manage, but manage you will.
in the end, you might just not make it. You'll have to stop the thing in the way and then you'll be done!
controls are simple.
movement is wasd fire is left mouse click (when you pickup the item) jumping and crouching are optional
enjoy. commanderstitch.
Ratings
| Given | 21🗳️ | 21🗨️ |
I'll give you stars for humour because this game made me laugh a lot.
this game gives me cruelty squad vibes, which I think is a good thing.
And the vibe is interesting is usual. 😀
At first I didn’t know how to escape with the explosive something, but then turns out the door just needs a lot of damage and on the first "damaged" texture the damage is not really visible.
By the way why dogs in the hallway decrease your score, while on the final scene they increase? :slight_smile: And what is that big faded, blurry, slowly foating around plus sign during the first half minute in the final scene? Maybe it’s a glitchy fireball sprite?
Also the boss is a bit "flashy" during the first phase (when it’s in the middle). Like blurry. Like a mix of 2 frames. Maybe it’s constantly switching sprites? Or was it intended?
I think I found something for sure: escaping and returning while in maximized causes the view to be offsetted. And at some plays the boss just moves at the right edge of the screen. Was this intended? Or maybe my maximizing messed up somehow that run? :D
Good game, keep it up, Commander! :)
I did get stuck a lot in the dead dog creatures, so didn't get far before dying, again and again and.. So may creatures... :smile:
Great job as always.