Mustered by arron-fowler
Mustered is a world buliding game. Build your land, bring in people to tend the land, harvest resources and give you revenue to spend on improvements. Don't let them starve and don't run out of money.
It was a complex idea. Scope was always going to be an issue. Don't expect balance, do expect bugs. It may or may not be a zen experience.
WARNING!!! I had to cut some broken things out. Card descriptions being the most painful one. Different cards can only be placed on certain tiles. It does show you when they are available. It is when none are available that it gets a bit confusing and the feedback system did not work at time of submission so I had to cut it. You will have to skip if nothing happens when you select a card. I tried but I just ran out of time.

Controls:
Mouse = Left to click
"r" = rotate ground blocks when placing
"esc" = quit

I had a blast. Solo jam, all original assets
Enjoy
TheSoulSelector
| Link | https://thesoulselector.itch.io/mustered |
| Link | https://thesoulselector.itch.io/mustered |
| Original URL | https://ldjam.com/events/ludum-dare/52/mustered |
Ratings
| Overall | 191th | 3.821⭐ | 41🧑⚖️ |
| Fun | 192th | 3.731⭐ | 41🧑⚖️ |
| Innovation | 178th | 3.667⭐ | 41🧑⚖️ |
| Theme | 225th | 3.987⭐ | 41🧑⚖️ |
| Graphics | 327th | 3.808⭐ | 41🧑⚖️ |
| Audio | 222th | 3.579⭐ | 40🧑⚖️ |
| Humor | 610th | 2.293⭐ | 31🧑⚖️ |
| Mood | 332th | 3.568⭐ | 39🧑⚖️ |
| Given | 53🗳️ | 80🗨️ |
I agree that this game has a huge scope but for what it is worth I think you pulled it off, aside from balancing of course.
Few pain points for me:
- The camera is really awkward and I never managed to get the hang of it, it was also annoying having it jump around everytime I click to place something. Am I doing something wrong? I would have loved to just have click and drag or WASD controls.
- I wish there was somewhere that told me what tile type objects required. This wasn't very apparent and left me confused for a while.
- It seems to me that you can get all the same cards no matter if you do premium/standard etc. so because I always had more coins I never ended up using any of the other card types, which I don't think was intentional.
Another thing I noticed is it seems you don't check funds for skipping cards. Was this intentional to prevent people from getting soft locked? I managed to go into the negatives on my coins just by skipping enough cards.
Gripes aside, I really liked the music. It was repetitive but didn't overstay its welcome or get annoying whilist I was playing. Your game has a lot of depth and complexity and I respect the hell out of that. Graphically the game also looks great! Love the shadows, love the voxel art, it looked like a finalised, polished game to me (aside from the UI) but I shouldn't expect less from you, I guess :)
Overall I really enjoyed it and it sounds like you enjoyed this LD which is awesome! I hadn't really been enjoying some of the previous LD's but this one was a blast for.. some reason. I mean, I'm not complaining. But I am glad to hear you enjoyed making it.
Hope to see you again in April!
creative take on world building mixed with cards, it is really challenging and fun , keep it up!
However, the fact that you've been able to make something this nice and relaxing is amazing, well done!
More seriously, what an amazing game! It's crazy that you were able to create all this in 72 hours. And it works really well. Okay there is some more information that could be added to help the player, and it would need an actual ending, but it works really well, the visuals are good and the music is really nice! And there's so much content it actually takes a while to see everything.
I would recommend adding some shortcuts to purchase the cards, I wanted to go faster, but was limited by the movements of the cursor. :p
Good job, cool game!

Maybe implement full mouse control ('r' to rotate could be placed on the RMB?) and it might even work fully on mobile?
Keep it up, it's really cool!
Look at my heart shape pond!
I like this game. That Background music is quite loud, but other sound effect is sooo satisfied!
Well done! Thanks for made this game so musch!
Cheers!
the only downside is that there is no incentive, it just keeps growing and growing, and i don't see how you can really lose the game.
but great entry tho!
Sound-effects and ambient music work very nice, in that they don't get in the way, but do really enhance the atmosphere.
Since my land got larger, the camera kept drifting south most of the time. To mostly focus on the lake I built on one side of the map. I had a hard time placing things where I wanted occasionally because of that. Fortunately when I placed something, the camera would drift there, giving me some time to place other things. (It wasn't _too_ bad though.)
I'm not sure there is much purpose to water. (Other than placing ducks on the coast.) Maybe if coins where a bit rarer, it could be a bit of an 'unwanted' block, but even then you can mostly just put them on one side of the map.
I could get by with basically only standard cards, since they seem to have everything except the stones, in such quantities that often you fill up the landscape with enough variation anyway. The stones only seem to exist to give you access to Premium cards, but then the premium cards seem to basically give you the same as the Better cards, except with a bit more livestock thrown in.
But I enjoyed it, and that's its own reward.
The card/worldbuilding mechanic was a lot of fun, it reminded me somewhat of Carcassonne, which is a great board game. The sound effects and music added a lot to the game as well, it created a very fitting atmosphere for the gameplay.
At some points the cards did feel *too* random, as on my first run I never got a "move in" at all, but generally it feels pretty well designed. I also wasn't quite sure what to do with water, but it did add to the setting of the game.
Good job!
Well, it's not just joy. When my land became larger, I started to be unwilling to close the web page. I know the world in the game can go on forever, but life can't. Life doesn't rise forever, it must rise and fall and need a good end. When I play sandbox games like Minecraft, I always felt this contradiction and thought a lot about this, but this is the first time I write it down. Overall, thank you for letting me play this for this long.
Really solid job here! I managed to get to a point where loosing seemed impossible quite quick though. Not sure if that's a bad thing or not.
@shp @lsy @remco @sarah @rolly @jk5000 @sharks @dkdwrek @eloraju @dfaouaz @pcmaster @matt-rix @stormcat @marryvss @remco @cievers @chompdev @tosmaster @jamesboink @patrickrmc @ironhandmd @kikiriki367 @pusheeneiro @thereddevil @pikkufighter @amarokczukay @geraldfingburke @his-the-unknown-painter @flying-dog-fish @fishmasterino @kevin-barrios
Thanks so much for being along for the ride. I am really happy with my ratings. I hope you are to. Top half and I am happy.
I have made a Post Jam Work In Progress. If you want to check it out then I'd love feedback. My aim is Steam. Watch this space.
If any of you want feedback on Post Jam versions tag me and I am there.
I hope 2023 is the year that all our dreams come true. Peace out TheSoulSelector AKA Arron
https://thesoulselector.itch.io/mustered