Apples of Agony by LDJam user 12890
Apples of Agony!
You are a harvester of fruit, and your best friend is a Tree-friend. Tree-friend produces amazing star fruits, standard fruits and sometimes not so good fruits all depending on its mood. Tree-friend does not like it if you pick fruit directly from the tree, but the fruit that lands on the ground rots quickly and is a little over-ripe (not as many points gained). A great harvester could catch the fruit as it falls for max profit and a happy Tree-friend! Good harvesting!

https://youtu.be/UjmHkbpNr7A
| Link | https://github.com/game-jam-crew/ludum-dare-52_team_saturday-detention |
| Original URL | https://ldjam.com/events/ludum-dare/52/apples-of-agony |
Ratings
| Given | 8🗳️ | 0🗨️ |

I'm glad that we're friends, too, Mr. Tree.
For a long time it seemed there was not much reason to hurt the tree by picking the fruit before it fell, as it would just make the quality of the fruit worse. However, near the end, when the timer showed up, it became very tempting to just get the fruit from the tree, as the quality of future fruits would not matter anyway (even though it would hurt your friend). A very interesting bit of human psychology going on there :)
As a tiny bit of feedback (besides obviously adding sound and music) was that the hitbox of the fruits felt a bit small. Often I thought I clicked a fruit, but it did not register. Perhaps just me though :)
Very interesting submission for the jam! Thanks a lot, I had fun playing your game!
Overall good graphics and fun little minigame!