KingdomOS by LDJam user 55657
Welcome to KingdomOS. Your task is to defend the tower.
Use WASD to move around the map. Click on a resource with LMB to gather it. Create units using the gathered resources - they are your army and will assist in gathering resources. Units can only gather resources on the current map.
Defend the tower against all waves to win the game. Good luck.



| Link | https://github.com/mrkvinter/LD-56 |
| Link | https://mrkvinter.itch.io/kingdomos |
| Link | https://mrkvinter.itch.io/kingdomos |
| Original URL | https://ldjam.com/events/ludum-dare/56/kingdomos |
Ratings
| Overall | 8th | 4.375⭐ | 38🧑⚖️ |
| Fun | 8th | 4.347⭐ | 38🧑⚖️ |
| Innovation | 14th | 4.306⭐ | 38🧑⚖️ |
| Theme | 53th | 4.056⭐ | 38🧑⚖️ |
| Graphics | 19th | 4.361⭐ | 38🧑⚖️ |
| Audio | 40th | 3.929⭐ | 37🧑⚖️ |
| Humor | 59th | 3.656⭐ | 34🧑⚖️ |
| Mood | 17th | 4.208⭐ | 38🧑⚖️ |
| Given | 21🗳️ | 10🗨️ |
I always forget the cost of buying location-specific buildings (Houses in the Village, Sawmills in the Forest, Mills in the Field, Archer Towers in the Castle) so I would have to double back multiple times to make sure I have enough resources to buy them. This wouldn't be a huge problem on its own, but with the loading time between areas (like AlxJE mentioned) this could add up to a lot.
Despite that, though, this is still a great game with neat gameplay. It's very satisfying to see numbers going up while your knights/creature tap on the resources nodes. You can definitely build upon this idea to create something bigger!
My main problem I had was that the battles was not very readable - it was hard to gauge if my chances where good, or if i I had to go and gather reinforcements and manually gather more recources for that - or if I was winning and could relax and do that when the coast is clear - and I did not enjoy the computer to much, i do not feel it fet the theme that well, and would much more have liked a setting where you are a king scrambling through your map parchments to give out the orders to your kingdom - or something in that vibe, maybe the notifications could be your subjects come and read that, the keep is under attack or the village is under attack, so that you know where to go.
altough when I am sitting here critiquing the theming on a game jam game - thats a fairly good sign you have a interesting game loop going! - great job

Was not happy I am unable to see all the juicy fight behind the tower. Also felt a bit annoying the whole toggle screen mechanic and wasd movement but once I understood how units work and wave timer is intentionally not visible -- it got much better. Player needs to find a balance between getting greedy and not preparing enough - I love that.
Here is my playthrough:
https://youtu.be/_cCzCuuyCIg
the gameplay loop is nice, I died on my first 2 tries but then I managed to win. it's a solid resource management game
good entry!