FOREST CLEARING by jefvel
Protect your creatures from the other creatures that want to eat you. Mouse to move and click to attack.

| Link | https://github.com/jefvel/ld56 |
| Link | https://jefvel.itch.io/forest-clearing |
| Original URL | https://ldjam.com/events/ludum-dare/56/forest-clearing |
Ratings
| Overall | 5th | 4.43⭐ | 45🧑⚖️ |
| Fun | 5th | 4.488⭐ | 45🧑⚖️ |
| Innovation | 23th | 4.163⭐ | 45🧑⚖️ |
| Theme | 27th | 4.221⭐ | 45🧑⚖️ |
| Graphics | 16th | 4.372⭐ | 45🧑⚖️ |
| Audio | 2th | 4.393⭐ | 44🧑⚖️ |
| Humor | 75th | 3.595⭐ | 39🧑⚖️ |
| Mood | 6th | 4.381⭐ | 44🧑⚖️ |
| Given | 14🗳️ | 7🗨️ |
In the context of a gamejam, progression might be a bit slow (if you're as clumsy and impatient as me), but in general, it's a perfect game :smile:
As always, great game with original concept! You keep amazing me with your gameplay ideas every time.
Liked upgrades and want even more, for example new weapons
I like the graphics and audio, it fits very well. The upgrade system is working effectively. Maybe the progression is a little bit slow and could be improved.
Nice job!
I would enjoy this concept on a bigger project than a jam game !
After realizing that, the game transformed into something partially about sword fighting, and partially about resource management and deciding when to cut losses, which was a cool dynamic. Best strategy seems to be buying as many pals as possible for the first couple rounds, then maxing out offensive stats to finish the game.
Got 21 my first try, and 3 on my second:

Awesome game!
@jacobwinters yippiee, thanks for enjoying it!
@fenderbate Thank you! Yeah it is very slow, realized 20 waves was wayy too much, gets repetitive and tedious. I should fix it!
@matt1will Yay, thanks for liking it!
@sid37 Thanks! Hehe yeah, I think I should probably turn off the friendly fire, or change it in some way. They give free meat though!
@mreliptik Thanks for playing and liking it! Yeah it's not the easiest to play on touchpad, I'm testing out analog stick controls and it works surprisingly well, might release a post jam version with it!
I think a common problem with a lot of incremental games is that there ends up being almost no actually planning involved, as the goal is always just to pick up the next immediate upgrade without thinking, but this game definitely allowed for some planning of what style of playing you wanted to angle for
I also really liked how the pierc mechanic worked, and it ended up pairing really well with move speed upgrades!
This was a whole lot of fun, and super impressive, especially for compo!
Maybe a solution to this could be making an expencive upgrade to skip first boring levels, but polishing small thing like that is hard to do in scope of just two days
Great job!
(upd: i tried to play again after rage quitting and managed to finish the game (in 14 rounds), but I still feel salty about it :smile:)
This is a super addictive game that I was super happy (and proud) to finish!