Twilight Souls by Yword
Description:
Play as Lunae, on a journey to break the curse of darkness.
Credits:
- Music "Rose At Meridiem" by NemesisTheory https://www.newgrounds.com/audio/listen/280967
Controls:
Type A - Arrows : Move - Z : Jump - X : Attack - C : Stasis - R : Reset
Type B - AWSD: Move - K / SPACE : Jump - J : Attack - N : Stasis

| Link | https://yword.itch.io/twilight-souls |
| Original URL | https://ldjam.com/events/ludum-dare/51/twilight-souls |
Ratings
| Overall | 8th | 4.443⭐ | 63🧑⚖️ |
| Fun | 2th | 4.492⭐ | 63🧑⚖️ |
| Innovation | 104th | 3.975⭐ | 63🧑⚖️ |
| Theme | 211th | 4.057⭐ | 63🧑⚖️ |
| Graphics | 15th | 4.672⭐ | 63🧑⚖️ |
| Humor | 671th | 2.683⭐ | 54🧑⚖️ |
| Mood | 71th | 4.186⭐ | 61🧑⚖️ |
| Given | 66🗳️ | 103🗨️ |
And I don't talk about the graphics, they are absolutely beatifull. Nice job !
Maybe next Time you could add an option for bind our own Key could be interesting !
Incredibly polished, beautiful and it really feels like a complete game !
My only nitpick would be that the controls are not as simple, making some things tough to do.
Other than that, well done !
Overall excellent work, I hope you get a top rank :smile:
I'm very impressed with the level of polished you put in your game.
I'm also grateful you allow us to play with a controller (I suck at this kind of game with the keyboard).
Good game, good job.
Also kind of interested what did you use for VFX, just plain old particle systems / shaders?
Each mechanic is fantastic and really intuitive, what a brilliant job and I didn't talk about the vfx!
One of the best game I played so far during this jam!
Huge gg!
I adore the absolutely extra visual effects on the level portals. It's so rad
All the graphics work in this game is super impressive. Love it
I love how the tutorial was spaced out in this game. Shoutout to game designers who actually think of the player experience of learning a game, even more impressive to do this during a game jam.
The breath of the wild stasis mechanic is cool. Who doesn't love going brrrrrr. Pretty neat to make it work off a timer in an area instead of an object itself. leads to some interesting gameplay. I enjoyed realizing that you could create another statsis bubble somewhere else to launch something faster, which is intuitively encouraged by the timer and enemy system of the game.
this game was really good :)
Would definitely have kept playing if more content were available. It might be cool to zoom out a little (at least when playing in full screen) as I would have appreciated a bit more visibility of the level all around. The original controls were a bit fiddly, but once I found the alternative controls I was more at home. Great entry - would totally play more and explore more powers!
And about the falling block level, maybe you can delay activate the stasis after passing the block, then you will have more time to jump over it.
