Time: Cardmancer by LDJam user 298475
Ten seconds → one round, using cards to manipulate time and character attacks.
Both the player and the enemy switch their actions(attack\defense) according to the timeline, however, please note that your next action is not directly determined by you, but is manipulated by a random timeline.
Fortunately, you can change your fate by playing cards that change the order of the timeline and the length of the status! O brave man, use your wisdom and courage to keep moving forward in one ten-second after another! (Drag and drop cards onto the character)

There are now a total of 8 types of cards. 1. Fast: designate a character to speed up their current status behavior (monster or player) 2. Slow: designate a character to slow down their current status behavior (monster or player) 3. Expand: Extends the player's current status behavior to the next status 4. Reverse-Expand: make the player's next status behavior extend to the current status 5. Steal: Swap the current status behavior of both the enemy and the player. 6. Cut: Make a player's future status overwrite the current status and cancel the behavior of that future status 7. Copy: Make a player's future status overwrite the current status, but keep the behavior of that future status 8. Exchange: makes a future status of the player exchange with the current status
Update Log:
10/9:
- Fix enemy timeline position issue.
- Add icon for magic defense.
- Fixed the animation bug of the main menu level options.
- Fix the bug that the card will be refresh when a player is dragging a card.
10/8:
- Fixed the bug that the volume adjustment could not be saved
- Changed the position of the card description display
10/5:
- Fix the bug that sometimes the button on main menu is invalid
| Link | https://akacmd.itch.io/time-cardmancer |
| Original URL | https://ldjam.com/events/ludum-dare/51/time-cardmancer |
Ratings
| Given | 49🗳️ | 45🗨️ |
boss lvl was tough but fun, made it trough and had a good time :) NICE ONE!
Everything is so well made, the art, the music, the sound design !
The game is really fun even if I need to admit that the card system is not that easy to understand. A good knowledge of the cards is required to play correctly.
Overall I had a lot of fun playing your game, good job :)
Some thoughts:
- The art is simply amazing.
- It's a bit confusing what the cards do, hard to read so many text in the middle of the battle
Good job!
The concept is a unique take on the card-battler games though, and it could easy be polished and expanded on. Thanks for submitting!
* good art;
* good sound;
* interesting idea;
* nice animated UI elements.
Negatives:
* the sound slider doesn't save so the music starts blasting at full volume when the game starts (but at least you tried to add options unlike me :,) )
* Would have liked the time periods to have been longer so that I have more time to think, but I liked that the time slowed down when picking a card - nice touch.
On the UI side the the menu buttons and white text blended a bit to the background.
Combat in itself feels fairly simple but the pace makes it harder to grasp of all the cards and their functionalities. It feels pretty fun nonetheless. I would probably try placing both character bars next to each other or make the enemy one bigger and thus clearer.
Windows package was corrupted when I tried to download it.
The web build hides player information slightly on the left. Full screen would have been appreciated, as well, to ingest all the pixels.
Great work.
好厉害的创意!第二个骷髅感觉比第三个炎魔难太多了!(求互投)
After that, it was a great game.
Some of the cards were too confusing to tell what they did (reverse extend was a bit confusing). Also, victory was pretty much random as I relied too much on 'steal' or '2x' and got a bit flustered to try anything too strategic. 'Cut' made sense, while 'Copy' and 'Swap' were a bit too difficult to plan out in the moment.
Maybe if the time bar was moving slower or if there was more opportunity to train.
Anyways, for a jam, this was done great! Very well polished!
Took me quite some time to finish the first level and I still feel like I'm misplaying so much. Could be a little bit slower for my taste but it adds to the frantic nature of slinging cards around.
Would have loved to have more ways to mess with my opponent. Just being able to play all the cards onto them as well would have already been nice.
Very interesting idea. Thank you for publishing!