A-W-E-S-O-M-E by Cosmic5
A-W-E-S-O-M-E
Stands for
Alien World Evolution Survival Open Map Experience
Play as an alien creature with the incredible ability to eat organic matter and use it to evolve. Explore, fight, and evolve in an open world setting. Your surroundings are yours to conquer, but perhaps everything is not as it seems...
Okay, so AWESOME is not as awesome as intended. The Combat is funky. You can kind of kill enemies still by jumping on their heads, but you can't eat them or evolve :c You can however, jump around and explore the landscape, and you can still reach the end of the game though.
We would love any feedback you can give us, as we aspire to become better Gamedevs :3
Controls:
WASD - movement
Q and E turn the camera
Spacebar - Jump
LMB - Bite (doesn't really do anything)
escape - quit
The game has a lot of world to load when you start it up, and may take a bit.
Stands for
Alien World Evolution Survival Open Map Experience
Play as an alien creature with the incredible ability to eat organic matter and use it to evolve. Explore, fight, and evolve in an open world setting. Your surroundings are yours to conquer, but perhaps everything is not as it seems...
Okay, so AWESOME is not as awesome as intended. The Combat is funky. You can kind of kill enemies still by jumping on their heads, but you can't eat them or evolve :c You can however, jump around and explore the landscape, and you can still reach the end of the game though.
We would love any feedback you can give us, as we aspire to become better Gamedevs :3
Controls:
WASD - movement
Q and E turn the camera
Spacebar - Jump
LMB - Bite (doesn't really do anything)
escape - quit
The game has a lot of world to load when you start it up, and may take a bit.
Ratings
| Coolness | 51% | 3 |
| Overall(Jam) | 3.16 | 668 |
| Audio(Jam) | 3.48 | 256 |
| Fun(Jam) | 2.96 | 670 |
| Graphics(Jam) | 3.31 | 586 |
| Humor(Jam) | 3.41 | 166 |
| Innovation(Jam) | 3.25 | 437 |
| Mood(Jam) | 3.24 | 490 |
| Theme(Jam) | 2.65 | 1018 |
P.S. A character can attack, and in the end I see the concept art of enemies. The question is - where is the enemies?
And nice touch showing off the team at the end, hope you all had fun on this one, looking forward to seeing more from you guys in the future!
The camera is a bit messy ...
although it may seem not complete enough as originally expected,but it really give me a good and unique experience~
can feel it have a great concept, if build it by 2d, it may also great~(this art-style,and color's set, can be described as "魔性" in chinese~ )
about experience,when i leave the purple landscape and go into the shinny scene(yellow warm light),this transition let me feel sooo nice~ and also set off the hope of next scene~
the second bgm and this change let me flaming out!✪ ✪ pretty cool!( btw,it would be more better if these creatures in this world can more lively~XD in first scene ,for example ,i think it is nice enough that there are two orange-creature fold together and jump~jump XD )
In particular,the Final-Level,every member appear in game let me feel so amazing , also sooo humanity and much love!
impress me alot~ and really hope you guys do more great game/audio/artwork~
Happy new year~ ☆
Nice level design, beautiful low-poly trees, enjoyed the parkour and button puzzles. You could definitely expand on those with more variety of buttons/puzzles and more challenging platforming.
Yeah we didn't implement any really collision culling systems, we only used Unity's system. In the end it seemed to hold up to our needs, but it would have been nicer to have some unnecessary collision checking taken out.