Watch Out by blobo
You find yourself standing on the face of a clock. The environment changes based on the position in which you push the second hand. Every ten seconds around the clock, you will find a new position for the colorful bricks scattered around the room.



The controls are explained in game, but just to be safe:
Controls:
WASD + Spacebar : move
Arrow keys : Rotate the second hand (after picking up the stopwatch)
As a very brief addendum, I've never done voice acting before, or for that matter an acapella track. It was a lot of fun to make!
Ratings
| Overall | 4th | 4.41⭐ | 119🧑⚖️ |
| Fun | 7th | 4.291⭐ | 119🧑⚖️ |
| Innovation | 5th | 4.415⭐ | 119🧑⚖️ |
| Theme | 98th | 3.961⭐ | 118🧑⚖️ |
| Graphics | 46th | 4.162⭐ | 119🧑⚖️ |
| Audio | 8th | 4.368⭐ | 119🧑⚖️ |
| Humor | 6th | 4.363⭐ | 119🧑⚖️ |
| Mood | 15th | 4.217⭐ | 117🧑⚖️ |
| Given | 76🗳️ | 251🗨️ |
I understand the clock in the bottom left isn't colored by design, but maybe it should? With the locked camera angle it's sometimes hard to see the clock on the ground.
I probably got the blue castle time piece by accident, by swapping out and back into blue, which heavily pushed me upwards.

The voice acting was also really strong for your first time and the a capella track was hilarious!
Only real sin imo was defaulting to fullscreen with no way to switch to windowed but that's a really minor point
I don't have much to say about audio and visuals. The level of polish for a game jam is incredible. Everything looks and sounds so perfect.
The gameplay is solid, and the puzzles design is smart. On the downside, by relying on physics, there are ways to "break the game", or sometimes you are confronted to some jumps that can be frustrating (thinking about the very last puzzle), even when you know the solution.
But that's just nitpicking... Overall very good job!
UPD: I just downloaded sources to listen acapella again and again

I loved the voice acting and humor, and the puzzles escalated in a very nice way, the penultimate puzzle was the hardest for me by far, as it required me to memorize a lot of stuff, and the last one was my favorite for uniqueness.
All-in-all, an amazing game! Already looking forward to your next entry :smile:
Good work, and the colour blind mode is great to include! Accessibility is important!
Anyways incredible execution, everything is super slick and well presented!
I did find myself over-spinning the clock a lot, to my frustration :angry:
I also felt ghost blocks might help, but I think the game may become too simple in that case.
Overall well done :slight_smile:
Haha really liked you manipulated the theme, really creative. Liked some of the puzzles that you had to do with changing the time, and also how you played with the concept and had some of the blocks "animating" - that was very cool.
I also really appreciated the commitment to accessibility and how you included subtitles with your VO even in a jam game (as well as color blindness too). The acapella was nice and really like how committed you were to the bit haha.
Great job!
I found the camera to be difficult at times, especially with the fixed perspective. I also occasionally had trouble determining the depth of my character due to the extremely thin shadow at certain times. I think this could be improved by adding a "blob shadow" under the character (like in Minecraft and older games) instead of using a shadow map. I think the shadows were great for everything else though.
Besides those relatively minor issues, I had a lot of fun. Well done.
Everything is fine here - from the graphics and music (the acapella is just beautiful), ending with the gameplay itself and the main mechanics.
The best I've seen so far!
The graphics were very charming, cute and colorful. The little pout the protagonist has is very cute and adds a lot of personality.
Music was amazing too, as many have pointed out, the acapella section was wonderful. Same for the voice acting, it gave so much life to the watch character, great job, especially since you wrote that this was your first time doing it.
The gameplay was very fun too, finding the correct path through time, edging the clock trying to see what the adjacent 10-second blocks are.
All in all an amazing game!
The platforming puzzles were pretty fun. The movement was a bit sluggish but ok. The camera obviously makes things too hard though, when moving back towards the camera. There wasn't much punishment for failure so it was fine. The last 2 levels were really great though - it really forced you to read the full level before going ahead. I also found that you could jump then "peek" into the next time zone and then switch back, to safely figure out what color you had to go to.
If I had one suggestion, it would be to add another shadow directly underneath the character (even just a tiny circle) so that I had a bit more confidence in where I was going to land. All in all, a really sweet platform puzzler with time manipulation!
I love your approach to the theme and level design. But I must say - locked camera is very inconvenient
Could be more intuitive to play with a little feedback about where platforms are going to be after turning the clock.
Without any visual clue sometimes feels like a memory game or brute-forcing a combination, depending on player approach.
The interpretation of the theme is perfect! Really very creative! Congratulations on developing the game. The graphics are beautiful, the sound is perfect. There are always new lovely surprises in this game. And finally, the gameplay is very creative. Good job!
I'd give this game the labor of love award if it was on Steam
Although I was expecting it, the part where you switched from music to acapella still made me laugh.
The level before the last one almost made me rage, but I finished the whole game (twice, actually). So the difficulty was just right for little old me.
I love the little detail that the clock moves it's mouth when speaking (or singing, lol).
Great job as always bruh, although I wouldn't expect any less from you :smile:
The concept itself is so good I'm asking myself why I never saw something like this done before, and the execution is amazing.
The VO was also very clear and fitting, and the acapella bit had me rolling. Wow, simply wow.
Outstanding, and another favourite done by you. Thank you so much for the fun time!
I think this game is the perfect example of what a game jam game should be in terms of pacing. Good games show their hook early on and then explore it for a while, basically juggling the player's interest levels like balls and trying their best to keep it up. The issue is that with a lot of jam games, they start to run out of steam after a while once the allure of the hook slowly goes away.
There was none of that here, I couldn't believe it. The hook is immediately recognizable and grokkable, and my brain started to light up thinking about what the game would offer. The thing is......every time I thought something like "I wonder if the dev will make me do more complex clock turns" or "I wonder if the dev will make me use the hand as a platform", you delivered on that the VERY NEXT SECTION. Like you were reading my mind as to what I wanted to play. Nothing overstayed its welcome.
Let's talk about the ending. My god was the ending so good. The idea of moving the clock + our innate knowledge of how numbers are created digitally culminate into an eureka moment where you get to feel super smart for solving the last puzzle. Utterly brilliant and an amazing place to end the game.
So basically, you start high, and then end even higher. You even tossed in some good humor just to collect even more LD points. I am incredibly impressed. This was a nice, tightly managed package and possibly the best paced game I've ever played in a jam.
From the start I really like how you play with player expectations and do funny deliveries of them! The voice acting is good and doesn't sound like it's your first time! The art is really good looking and unique. It really has a quality of it's own and is instantly recognisable! As I already stated the writing is terrific! Music is nice vibe and the acapella battery skit got me laughing so hard :D and lastly the the whole idea and gameplay is so one of a kind and innovative! How can you even come up with all of this? And execute it so quickly and well! Hats of to you! Every single one of them that I own (like 5 or 7) Anyway such a great entry! Always great to play your games! Thanks for making this :) !!
For me, the game got much easier when I realized I could take advantage of the little transition between platforms to toggle between two states real quick without fear of falling down.
Thanks for the experience, awesome work!
While we all use the time as a timer you used it a different way !
That's so cool that you managed to have voice acting inside your game...
The art is really great and it's really fun to play !
Well done you made a really nice game !
Nice, complete and polished. Played it through. I can't think of anything I didn't like about this game, sorry :sweat_smile:
I really enjoyed it, great work!!!!!

Really good job. Really pleasant to play. But unfortunatly it seems I don't have the world record. :dog:
EDIT : I'm a terrible reader. The previous comment was 12min, and not 2min. I wait the one who will eject me from my throne ! :D

Nice attention on the colorblind mode too! Although I didn't really need it in the end. Remembering on which time which platform appears is too cumbersome, and not necessary to finish the game. Instead I mostly focused on how they appeared relatively to each other (when this platform is on, then 1 step to the right activates this platform, and then 1 right again this one, etc).
Congratulation for making this entry!
Tremendous job, great concept and excellent execution. A cappella part of the music track was as fun to listen to as it was fun to make. The whole thing feels polished and well-thought-out.
Graphics are pleasant - the only thing about them that I'm unsure about is the character's flipping animation. It makes her to be flat, like made of paper (like Paper Mario) - but nothing else supports that idea and her environment is not paper-made either. It crated a bit of dissonance for me.
The music is fitting and adds a nice rhythm to the game.
Loved it!
Voiceover already puts your game in front of many others, but game have other benefits also.
Haven't seen this thing with "level change" mechanic on this jam, and it fits into this perfectly.
One thing that I want to wish for you is do some work with camera to see the level.
I understand, that static camera is ususal for this type of graphics(btw I love your visual), but I think you can play with it to make it comfortable.
Overall - gameplay, audio, visual, theme(theme? didn't catch theme here, but it doesn't matter, I like it anyway) is as awesome as you. Thank you for entry!