Cideogen by Crefossus
Kill some meeps.
Compo rules except time, so it's solo. (Still didn't finish the way I planned at all!)
Tools used:
unity,photoshop,pixitracker,audacity
Removed webgl build due to bugs and hitching.
Bugfixes:
*no longer stick/stuck to walls, bullets collide with floors
Compo rules except time, so it's solo. (Still didn't finish the way I planned at all!)
Tools used:
unity,photoshop,pixitracker,audacity
Removed webgl build due to bugs and hitching.
Bugfixes:
*no longer stick/stuck to walls, bullets collide with floors
Ratings
| Coolness | 42% | 1648 |
| Overall(Jam) | 2.78 | 943 |
| Audio(Jam) | 2.74 | 602 |
| Fun(Jam) | 2.43 | 991 |
| Graphics(Jam) | 2.70 | 853 |
| Humor(Jam) | 2.90 | 367 |
| Innovation(Jam) | 2.17 | 1005 |
| Mood(Jam) | 2.88 | 770 |
| Theme(Jam) | 3.00 | 924 |
The game is cute (the sound effects in particular are adorable), but the design could use some refining. In particular, I found that the sword soon grew so long that I was killing enemies offscreen simply by repeatedly swinging whenever I entered a new area.
But maybe your camera should zoom out as your weapon grows?
Charming audio, though.
The gameplay was short and not very entertaining. Not much to say there that others haven't already said.