Gravsteroid by TheSnide
Well, another quicky. Just had 3 hours this time, so a lot of things don't work, but mostly foes & collision detection.
So, it's just a sandbox game for now :)
The 2 controls are :
* KEY_UP which attracts orbitals, and therefore increase their velocity
* KEY_DOWN that releases orbitals, in order to hit incoming (which aren't implemented)
It's pure vanilla JS, so the source is included in the webpage.
So, it's just a sandbox game for now :)
The 2 controls are :
* KEY_UP which attracts orbitals, and therefore increase their velocity
* KEY_DOWN that releases orbitals, in order to hit incoming (which aren't implemented)
It's pure vanilla JS, so the source is included in the webpage.
Feedback
Stuntddude
16. Dec 2015 · 17:01 UTC
I can tell it's a 3 hour game.
karlipoppins
16. Dec 2015 · 17:03 UTC
Cool physics for 3h. You should keep going and work on some gameplay, I think this has potential.
Gyfis
21. Dec 2015 · 17:26 UTC
Nice start! I'd enjoy to play a full game of this. What seems off is that the asteroids really lose speed when I release them - perhaps some confusion between angular and linear velocity?
alliel_a
26. Dec 2015 · 12:52 UTC
nice game