Alapai by LDJam user 263100
Throw darts at lanterns! Because why not!
This was my first time participating in Ludum Dare, although I wanted to do so for years! Unfortunately, I had almost exlusively the sunday to work on it, so I went for a very small concept in order to still finish it in time.
Of course, there's much I would have still liked to add, too many placeholders are still in etc. But it's absolutely playable and the general gameloop should™ work just fine.
I hope you like Alapai, thank you for giving it a go. :)
HTML: https://gapagames.itch.io/alapai
| Complete Godot Project Folder + .blend file | https://drive.google.com/file/d/1Dri6jKNRfrnddTKb27Lm7CPYA3Tph8VJ/view |
| Play the HTML on itch | https://gapagames.itch.io/alapai |
| Original URL | https://ldjam.com/events/ludum-dare/51/alapai |
Ratings
| Given | 10🗳️ | 5🗨️ |
There's some weird goings on with the point buy system for the cards: At one time I had 85 points, bought an 80 card, and ended up with negative points. At another time it wouldn't let me buy any, even tough I had enough.
Also, there's a bit of a negative feedback system going on where the worse you do, the less upgrades you're able to buy. However, that's balanced by there being no real fail state, and it just being a score attack.
I got 840 points for the full loop.
Yes, these are sprites rendered from 3d models, that's where the 2.5D comes from!
The reason for the prices is very dumb. First, it checks your points to the price only with > instead of >= and secondly, it raises the level before subjecting the amount. So you basically pay for the next level while the previous is displayed in the label and checked against your points. I just wrote it down without too much testing and thinking, unfortunately (was a long Sunday).
The scaling is intended like this though. I wanted to give it some replayability with it, as it's pretty much guaranteed you'd do better AND get more upgrades the next time you play. And as you say, it's only about the score anyways. :)
Many interesting levels!
Please give my game a try if you have some time!
Crossbows popping our targets before we can is a cool mini reflex challenge which goes well with the overall time limit theme.
3D animations in an otherwise 2D game is an interesting idea, sprites were a bit too small to convey the effect tho.
Got 975 points btw :]
I got shot by a lot of arrows.
Only constructive feedback is that hitboxes felt a bit wonky sometimes, my arrows seem to only sometimes kill enemies they pass though (vs land on at the target)